The Godless Matron is home to many, resembling a micro-society for those who wish to live outside the typical 'rule' of the galaxy. The Lucrehulk-class battleship's massive hangars have been converted into dwellings as a result. Chute Town is the most notable of these makeshift towns. Many shops and storefronts have been constructed to take advantage of the higher volume of foot traffic. In addition, many ships and crews arrive into Chute Town to sell their "well-earned" commodities, weapons, or artifacts. It is commonplace to find the best and the worst gear the galaxy has to offer, it is only a matter of how big your pocket book is. The 'streets' are patrolled regularly by the crew of the Matron itself, leaving would-be miscreants to be more wary, lest they find themselves on the receiving end of a pirate's sense of justice.
It is built mostly out of spare durasteel panels from derelict ships, dismantled machinery, or any other source or material the pirates could scavenge. It spans the length of the massive portside hangar of the Matron, reaching from it's heavily protected reactor — hidden behind triple-reinforced blast doors and a guard retinue — all the way to the hangar entrance where the many incoming ships unload their cargo. It is more than a mile long, over five hundred feet wide and up to three stories tall, covering most of the floor. Chute Town's streets are a miniature maze, weaving in between buildings on several levels. Verticality is key for the masses of shops and bars to operate without interfering with one another. The main street is nicknamed Murder alley, mostly because all the weapon shops are prominently opened there.
Illumination banks are staggered along the walkways and buildings to provide enough light for the society to function. Still, the 'streets' are left dim with a low hanging fog built up from the collective humidity of so many people in one space. For those calling it their home, there is no such thing as 'off hours'. A large crowd bustles along at all hours, an exotic assortment of individuals from countless planets and the warring gangs that divvy up the territory within. It's the perfect place for those looking to disappear in the crowd.
Syntax
Flow is awkward here without the additional comma.
The tense here is off. You have "throwing" which describes an action currently in progress, then "and sped away", which is in the past. This would work as "Halcyon threw his leg over [...]".
Story
One of the biggest things to keep track of in writing is the pacing. For this match, you are working with—essentially—three posts between you and your opponent. So, the pacing is important. A lot of time is spent on the exchange between Tali and the Toydarian over the wafer without delving into much impactful story. What is on the wafer? Why does Halcyon want it? Why does Tali want it, for that matter? These are questions I'm curious to see answered. The action is well written, that aside, and appears to play to the strengths of the characters.
Realism
As outlined on the wiki for +1 Amplification, "At the most basic level, a Jedi must concentrate for several seconds to augment one of their physical abilities through the Force. The Jedi would feel fatigue after a single use respective to the complexity of the action." Reading this section all the way to the end, we get no sense of concentration (let alone several seconds worth) or any sign of fatigue from this action.