Knight Ringer Klang vs. Seer Edgar Drachen

Knight Ringer Klang

Journeyman 4, Journeyman tier, Clan Taldryan
Male Wookiee, Force Disciple, Marauder
vs.

Seer Edgar Drachen

Equite 3, Equite tier, Clan Odan-Urr
Male Human, Force Disciple, Seeker, Sentinel
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Hall Phase I: Winds of Change [GJWXII]
Messages 0 out of 4
Time Limit 3 Days
Competition [GJW XII Event Long] Combat Writing - ACC Ladder
Battle Style Alternative Ending
Battle Status Closed by Timeout
Combatants Knight Ringer Klang , Seer Edgar Drachen
Force Setting Standard
Weapon Setting Standard
Knight Ringer Klang 's Character Snapshot Snapshot
Seer Edgar Drachen's Character Snapshot Snapshot
Venue Ilum: Crystal Cave
Last Post 14 July, 2017 2:50 PM UTC
Member timing out Ringer Klang
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Ilum Crystal Cave

On the planet of dangerous myths, shocking fables and unspoken legends, there is also beauty. Dispersed around the untamed world are flaws; cracks formed through thousands of years. Glacial rivers rushing and destroying cliffs, racing and scooping away the soil and digging crevices untouched by all but a handful of explorers from ages long past. Isolated at the southern tip of Ilum, this particular ravine is close to the planet’s core. No-one ever dared to dive directly down into the darkness of the ravine, instead opting for laser drills that bore a tunnel into the nearby glacier. Uncharted and unexplored, this passageway is a place of nightmares for those who venture to its depths. The half-eaten carcasses of explorers who have met an untimely end litter the ravine’s descent—a warning to those who might choose to venture too far. Whether these men and women fell to their deaths, or had been murdered remains lost to the long-forgotten histories of the ravine.

The antechamber of the Crystal Cave is wide and cavernous with a winding walkway carved out of the stone itself and smoothed over with glacial elegance. The pathway ascending upwards to the top of the cave where a resilient sheet of ancient stone weathers against the raging winds from Ilum’s winter skies. At the base of the walkway is a platform of old stone used for meditation in times past.

Ilum Crystal Cave

Leaving the main antechamber leads to other tunnels carved and abandoned by miners and treasure hunters. Glinting like candlelight against the unforgiving darkness of the deep and untrodden cave, translucent clusters of kyber crystals crystals reflect the light. Untouched for a millennia, the value in this chamber once sparked an entire battle between the Galactic Republic and the Sith Empire. The sides of the cavern stretch vertically, terminating in a vaulted arch that was carved with embellishments some time ago. On each side of the walls, various ports and alcoves distinguish in the light. Some are known to be rivers of purified water, as displayed by the translucent sheets of ice glistening along the alcove walls.