Pirates are a rowdy lot. It is a fact rarely questioned and merely accepted by those who deal with them regularly. While the Herald’s crew is no different, the band's leader has a different approach to facilitating their tendencies. To this end, one of the Matron's smaller hangars — designated Hangar Zerek — has been recommissioned as a combat arena... or execution chamber.
Once a dedicated repair bay, Hangar Zerek is still equipped with fabricator arms and an assortment of Trade Federation droid parts that have fallen into disrepair. A squared off section, including illumination banks at each corner, designates the intended arena. The section is denoted by active shock fences, run by nearby generators. It is here that the crew lets off steam, with the hangar bay sealed.
The hangar itself still has a fully functioning force field that comes into play when matches are meant to become more interesting, or when it comes time to jettison troublesome captives. The hangar bay doors peel open, leaving only the active field to separate the arena from the vacuum of space. The control mechanisms for the hangar doors can be operated manually from the control booth or on a set timer, including the force field's toggle switch.
The control booth is the last segment of Hangar Zerek worth noting. Doubling as an observation deck, it is the only obvious entrance to the hangar. All maintenance hatches and access-ways have been sealed in advance, though the catwalks crisscrossing along the upper layers of the hangar remain. The booth itself is sealed, providing a safe haven for when the force field comes down.
Positive Takeaways
You did a good job of setting up a plausible narrative for this match, with Abadeer's past catching up to him in the form of Taranae. To further incorporate this kind of thing into your writing, you should see if there's any kind of pre-existing story for the match or go about creating one where there isn't. Looking at someone's unit, path, order and character sheet are good ways to determine sources of conflict.
Can Be Improved
Commas are one of the easiest things to trip up on when writing. There are so many rules, and each of those has exceptions, it's easy to forget when to use a comma or not. They're often used too much or not enough in writing. A possible way to help yourself improve is to read out what you've written, think about when you pause for breath and when you do so for effect. Another possible method of developing this, as the event was made to show, is proofing. One proofer, two proofers, three or four proofers, additional pairs of eyes on your work can only help your work.
I also feel like more could have been done in the way of the fight between Taranae and Abadeer. You set it up for most of the post and then give the last paragraph to combat. I believe you could have made more of the word count. Planning out the post before you start writing is one way in which this can be done. You could divide it into beginning, middle, and end or by the type of writing, combat, dialogue etc.