GRD Kul'tak Drol vs. DJK Taranae Rhode

Neophyte Kul'tak Drol

Journeyman 1, Journeyman tier, Clan Plagueis
Male Zabrak, Sith, Shadow
vs.

Knight Taranae Rhode

Journeyman 4, Journeyman tier, Clan Plagueis
Female Human, Sith, Juggernaut
Hall Duelist Hall - Old Container
Messages 0 out of 4
Time Limit 3 Days
Competition ACC Open Beta Tournament
Battle Style Alternative Ending
Battle Status Closed by Timeout
Combatants GRD Kul'tak Drol, DJK Taranae Rhode
Force Setting Standard
Weapon Setting Standard
GRD Kul'tak Drol's Character Snapshot Snapshot
DJK Taranae Rhode's Character Snapshot Snapshot
Venue Dark Temple Ruins - Central Chamber
Last Post 9 May, 2014 2:22 PM UTC
Member timing out Kul'tak Drol
Posts

As you walk through the swampy jungle to the South, you enter the ancient ruins of the Dark Temple. Abandoned and forgotten, the temple has slowly succumbed to the erosion of time. Before you lies the central chamber—the walls have crumbled, the ceiling caved in, and the jungle now flourishes within the once pristine halls.

Green light filters itself through the temple, mixing eerily with the dark, violet hue of Dromund Kaas' sky. Lightning flickers overhead, the raw energy of the Force clashing high above. The floor is overgrown with flora, large plants and grasses that have swallowed the old stone. Wild creatures roam freely, skittering away from your presence, but your heightened senses can feel the brush of vicious predators, hiding just out of sight.

The main hall is lined on both sides by towering statues, heads bowed in supplication. They stand in deference to the sculpture of a pureblooded Sith, which towers over the chamber with outstretched arms. The sculpture has been split diagonally down the middle, as if cleaved in two by a rusted blade, but you can still feel the majesty in the stone.

On either side of the main hall, remnants of branches to inaccessible parts of the temple remain. Ignoring those, your head tilts to take in what is left of the mezzanine—the balcony overlooking the chamber—still held aloft by the great pillars standing behind the statues. Several of the pillars have fallen, providing a pathway up to the mezzanine for those willing to take the risk for higher ground.

You can feel the danger of the temple. Sense the spirits of the Sith that still haunt the grounds, waiting for poor, misguided fools to walk blindly into their domain. Now, they have two souls to consume… that is, if you and your opponent don't destroy each other first.