Pirates are a rowdy lot. It is a fact rarely questioned and merely accepted by those who deal with them regularly. While the Herald’s crew is no different, the band's leader has a different approach to facilitating their tendencies. To this end, one of the Matron's smaller hangars — designated Hangar Zerek — has been recommissioned as a combat arena... or execution chamber.
Once a dedicated repair bay, Hangar Zerek is still equipped with fabricator arms and an assortment of Trade Federation droid parts that have fallen into disrepair. A squared off section, including illumination banks at each corner, designates the intended arena. The section is denoted by active shock fences, run by nearby generators. It is here that the crew lets off steam, with the hangar bay sealed.
The hangar itself still has a fully functioning force field that comes into play when matches are meant to become more interesting, or when it comes time to jettison troublesome captives. The hangar bay doors peel open, leaving only the active field to separate the arena from the vacuum of space. The control mechanisms for the hangar doors can be operated manually from the control booth or on a set timer, including the force field's toggle switch.
The control booth is the last segment of Hangar Zerek worth noting. Doubling as an observation deck, it is the only obvious entrance to the hangar. All maintenance hatches and access-ways have been sealed in advance, though the catwalks crisscrossing along the upper layers of the hangar remain. The booth itself is sealed, providing a safe haven for when the force field comes down.