Proconsul Mihoshi Yukiko Keibatsu vs. Master Ruka Tenbriss Ya-ir

Proconsul Mihoshi Yukiko Keibatsu

Equite 4, Equite tier, Clan Odan-Urr
Female Human, Loyalist, Infiltrator, Sentinel
vs.

Master Ruka Tenbriss Ya-ir, di Tenebrous Arconae

Elder 2, Elder tier, Clan Arcona
Male Mirialan, Force Disciple, Juggernaut, Dark Jedi
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Hall Duelist Hall
Messages 0 out of 4
Time Limit 7 Days
Battle Style Alternative Ending
Battle Status Closed by Timeout
Combatants Proconsul Mihoshi Yukiko Keibatsu, Master Ruka Tenbriss Ya-ir
Force Setting Standard
Weapon Setting Standard
Proconsul Mihoshi Yukiko Keibatsu's Character Snapshot Snapshot
Master Ruka Tenbriss Ya-ir's Character Snapshot Snapshot
Venue Coruscant: Club Kasakar
Last Post 15 October, 2024 4:58 AM UTC
Member timing out Proconsul Mihoshi Yukiko Keibatsu
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Coruscant Club Kasakar

Anakin once visited Coruscant’s underbelly, as an escort for Supreme Chancellor Palpatine’s secret visit. Festering within the 2685th level of Coruscant, it is a feeding ground to the best and worst criminals—bureaucrats among them. Slaves and contraband are bought and sold on the hour, while others gamble with their lives or ill-gotten gains on the roll of a chance cube.

Others are content to seek entertainment, watching holographic projections of exotic dancers in various states of undress—the likes of which will no doubt be traded as slaves in exchange for credits or other services. Games of chance are often obscured under the sheer volume of patrons gathered around the game tables. Smaller round tables serve for social or business gatherings, with more discreet booths tucked into alcoves along the walls.

Having undergone unfinished renovations at some point, the ceiling has been raised to resemble that of a warehouse. Smoke gathers among the durasteel supports, making a buffer for the intense red and violet beams lighting the cesspit below. Zeltron perfumes are among the most common smells in the establishment, while the rolling of dice cubes make for the most recognizable sound above the music. Fights don’t often break out, and violence is often dissuaded at the sight of armoured bouncers several heads taller than most humanoids