OT Rrogon Skar vs. KAP Samael Ozriel

Obelisk Templar Rrogon Skar

Equite 1, Equite tier, Clan Arcona
Male Kaleesh, Obelisk, Juggernaut
vs.

Battlemaster Samael Ozriel

Equite 2, Equite tier, Clan Tarentum
Male Umbaran, Sith, Seeker
Hall Duelist Hall - Old Container
Messages 0 out of 4
Time Limit 7 Days
Battle Style Alternative Ending
Battle Status Closed
Combatants OT Rrogon Skar, KAP Samael Ozriel
Force Setting Standard
Weapon Setting Standard
OT Rrogon Skar's Character Snapshot Snapshot
KAP Samael Ozriel's Character Snapshot Snapshot
Venue Begeren - Mass Grave
Last Post 23 March, 2015 4:03 AM UTC
Posts

Begeren. Once a prosperous Sith world, it has been the site of numerous battles throughout the millennia. Grand halls and monuments were torn down and re-purposed by looting Republic forces thousands of years ago, before they were driven from the planet. Isolated settlements still dot the planet's surface, but the inhospitable, craggy, and desert-like terrain, along with the beasts common to many desert and Sith worlds, have kept most humanoids from colonizing. Occasional skirmishes have left debris scattered throughout the desert, and battles were fought here as recently as the Galactic Civil War.

The One Sith’s hold on Begeren is all but broken, though a few small pockets of resistance remain. The Clans and Houses of the Brotherhood now swarm the planet to defeat them, but attention has returned to plunder. Roaming bands of Jedi, adherents to light and dark alike, claim—or destroy—priceless artifacts at every turn. One of the few remaining untouched areas on the entire planet is the Valley of Monuments, so named for its glorious architecture. The valley is a patchwork collection of sand dunes and massive canyons, inhospitable even in the best of times. Despite this, the One Sith maintain control over the area. Exactly how—or why—this place has not yet been claimed by the Brotherhood, you do not know, and nor do your superiors, but you know it is ripe for the picking. Perhaps one reason is that access is limited—the One Sith maintain control over the valley’s entrances, save for a small handful of paths that tread directly through canyons used long ago as ancient burial grounds. Intelligence suggests these entrances are virtually undefended. Your plan, at the moment, is to find your way into the Valley of Monuments through one such canyon, and it is there you now find yourself.

Somehow, despite the windswept sand dunes mere meters away, the canyon before you remains virtually free of sand. Macabre hills fill this canyon, thousands of exposed skeletons laying atop one another, the sand dunes of most of the planet replaced by dunes of stark white bones. The dark side hangs thick in the air over this massive valley, flanked by four incredibly large crystals placed at each cardinal direction. This is one of a handful of ancient mass graves, the final resting place of literally thousands of slaves forced to give their lives millennia ago to create the massive monuments of Begeren. Far in the distance, massive Sith monuments rise before an impressive ancient palace, but your attention remains here, now, where the bones shift beneath your every step, crunching noisily. Ancient clubs, whips, and other weapons occasionally break through the bony landscape, testament to the vicious past of this place. To those that can even sense the most rudimentary of emotions through the Force, an even more sinister feeling permeates the air here: not only death, but suffering, anger, and hate.

The sun slowly creeps towards the mountains far beyond this impressive valley, casting long rays of light that reflect off many of the white bones littering the canyon. The heat here is oppressive, but the sun will depart soon, leaving you in cool darkness. You notice that the large crystal to the north, situated in the shadow of a large canyon wall, begins to shimmer a faint blue, causing the bones beneath it to take on a ghostly glow. You think you hear rustling of bones in the distance, and almost think you notice something movement, though it could just have been the wind. Your step hastens as you move quickly through the canyon, hoping to escape this place before sunset takes it, and reach areas with more valuable items to claim or destroy. But before you can make much progress, you begin to hear the telltale signs of another living being—the sound of footsteps crunching bones—and they are coming from just over one of the boney dunes that litter the area.