Begeren. Once a prosperous Sith world, it has been the site of numerous battles throughout the millennia. Grand halls and monuments were torn down and re-purposed by looting Republic forces thousands of years ago, before they were driven from the planet. Isolated settlements still dot the planet's surface, but the inhospitable, craggy, and desert-like terrain, along with the beasts common to many desert and Sith worlds, have kept most humanoids from colonizing. Occasional skirmishes have left debris scattered throughout the desert, and battles were fought here as recently as the Galactic Civil War. The planet is now under the control of the One Sith and is rumored to be full of all manner of priceless, ancient Sith artifacts.
The Dark Council has pushed forth to Begeren and the Grand Master, on his quest for ever more powerful items, has decreed the Clans and Houses seize anything of value. The unity shown by the Brotherhood during the beginning of this Crusade is fracturing, with the Clans and Houses growing tired and frustrated with the seemingly endless succession of battles. Tempers are flaring between former allies, with outright aggression no longer uncommon. Despite this, you have responded to the Grand Master's call—though whether it's to actually seize the items for the Brotherhood, destroy them, or use them for your own purposes, only you know. One such item, a Sith talisman, said to be inlaid with a dark side-infused gemstone, was lost in the quarries of Begeren during the liberation of the planet from Old Republic looters thousands of years ago.
The Force has drawn you here, to an abandoned quarry, in a mountainous region west of an expansive desert. Any mining equipment once used here is long gone, but the landscape itself remains surprisingly preserved from the days of the Old Republic's strip mining. Scrub brush, the only foliage present on this part of the planet, has taken root all along the sides of the quarry. The ledge overlooks a one-hundred meter drop into a crystal-clear basin of water; opposite the ledge is a more gradual, step-wise decline. The basin itself is peculiar, as no plants are growing in or around it, despite being one of the few bodies of liquid you have seen in the nearby area. A long, snaking ramp meanders down through the steps of the quarry towards the water below, beginning at the northward edge of the cliff you now find yourself on. You notice shards of gemstones crunch underfoot as you move, a hint as to the use of this quarry in ages past.
Story: No combat. Somewhat drags on at the start, but good descriptives. Also first time I've ever seen someone make Iridonia seem anything but a harsh hell-hole of a world.