Current Character Sheet for Nah'kor Trevain

Reaver Nah'kor Trevain

Equite 4, Equite tier, Unaffiliated
Male Weequay, Mercenary, Infiltrator
Height: 1.65 m / 5'5" - Weight: 95.25 kg / 210 lbs
Age: 33 years - Right Handed
Physical Description

A Weequay of heavy build and just above average height, Nah'kor Trevain is muscular and heavy for his species. His features can be defined as trimmed, having relatively little in the way of both facial protrusions and body fat. Despite his leathery skin, scars of long-healed burns, both minor and major line his arms and legs from explosions gone awry.

Loadout: Primary Loadout
Accessory
Armor
Back
CyNet
Equipment
Tech
Weapon
Comp
Backpack
Land
Space
Dirty Rotten Scoundrel (General Aspect)

Nah'kor Trevain is a master of the 'tricks of the trade' - the cheating and stealing trade, that is. With a certain propensity and natural talent for stealth and thievery, Nah'kor Trevain is a professional when it comes to crimes, from minor to major. Sometimes it is as simple as a few more favorable cards in a hand to a set of sticky fingers to something as big as a heist. Either way, Nah'kor Trevain knows his way around a job. However, everyone is bound to get caught eventually, and reputations have a way of finding a way to bite you in the rear. . . not to mention those looking to extract a little vengeance.

Intergalactic Drifter (General Aspect)

Having been born inside a star-ship as opposed to planet-side, Nah'kor Trevain has never had a particular world to call his home. He grew up in an environment that requires being of use in order to survive, and without the borders that breed patriotism. The allegiances of the galaxy mean little to him, only the strength of individual merit. He is most at peace when in space, and will take on any contract or mission that enables him to remain firmly seated in a cockpit.

This utter lack of affiliation often results in what can be construed as insubordination and disloyalty, putting him at odds with those that value such things.

Addictive Personality (Personality Aspect)

Nah'kor Trevain has a tendency to get addicted to things, even if those things aren't addictive.

Easy Going 'Till the Fight Starts (Personality Aspect)

While generally laid back and more than happy to offer a quip of sarcasm, Nah'kor Trevain's entire demeanor changes once combat begins. He becomes focused and quiet, with his smile replaced with a look of grim determination.

Dirty Fighter (Combat Aspect)

When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Nah'kor Trevain? Nah'kor Trevain doesn't bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Nah'kor Trevain, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won't work, either because the enemy is a woman or has balls of steel, Nah'kor Trevain isn't beyond pulling a few more cheap tricks out of the bag. Granted, Nah'kor Trevain won't be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Nah'kor Trevain will still be winning, the best and most dirty way he knows how.

Shoot First, Ask Questions Later (Combat Aspect)

If Nah'kor Trevain had been in Greedo’s shoes, Han Solo would be pushing up daisies. He almost always acts on instinct, which typically means he can be seen as impulsive and may not think his actions through, especially in situations during or leading up to combat.

Skill Feats
Active Reload Quick Draw Trick Shots Won't Attract The Worm You May Have Heard Of Me I See What You Did There Parkour! Pistol-cuffs Run And Gun
Force Feats
Granted Feats
Order Feat: Mercenary Weequay: Unsavory Reputation Weequay: Don't Tase Me Keen Eye II Chameleon II
Knowledge
Languages
  • Basic
  • Weequay
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Mandalorian Core
Secondary Martial Art None
Primary Weapon Specialization Blasters
(Only applies to the Weapon Specialist Discipline)
Secondary Weapon Specialization Explosives
(Only applies to the Weapon Specialist Discipline)
Primary Lightsaber Form None
Secondary Lightsaber Form None