Anahorn Dempsey has not created any public loadouts yet.
Anahorn Dempsey is not much of a team player. Relying on her own skill and wits, she prefers missions where she is solely responsible for herself, missions where she doesn't have to worry about the well-being of others, or missions where the actions of so-called allies can endanger her life and her objectives. When it comes to team work, she's a control-freak and things must go her way.
No matter what kind of operation she is on, Anahorn doesn't like to take unnecessary risks. Before a missions starts, plans are made and rehashed time after time to account for every possible contingency. Her peers often cannot or will not appreciate the effort she puts into this. However, once a mission begins, she can be surprisingly flexible if the mission progress calls for it. She attributes this quality exactly to her meticulous planning - if the situation changes to something not in the mission parameters, she can very quickly and easily adapt to the new circumstances because of her planning.
Anahorn Dempsey rarely acts without an alternate motive when it comes to lending aid or acting in a situation. Be it greed, power, or something else, almost undoubtedly Anahorn Dempsey is after something more than what she says - though sometimes Anahorn Dempsey is even blunt enough to admit to it. While her self-serving attitude comes as a boon, usually, to her survival and pocketbook, her relationships are often strained by her outright selfish attitude.
Anahorn Dempsey possesses a cold and completely uncaring demeanour. This will manifest itself in the fact that when push comes to shove, Anahorn Dempsey will just as soon leave a struggling ally behind rather than put themselves in danger. While this may ensure her survival, it often leaves her as an outcast amongst her peers.
When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Anahorn Dempsey? Anahorn Dempsey doesn't bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Anahorn Dempsey, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won't work, either because the enemy is a woman or has balls of steel, Anahorn Dempsey isn't beyond pulling a few more cheap tricks out of the bag. Granted, Anahorn Dempsey won't be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Anahorn Dempsey will still be winning, the best and most dirty way she knows how.
Anahorn Dempsey seems to get her thrills, perhaps sadistic ones at that, from toying with her opponents. Some are content with simply striking down or injuring their opponent, but that is not enough for Anahorn Dempsey. No, she wishes to see her enemy descend into madness or kneel before her as a blathering mess; or even better, as a fresh new servant with a muddled mind. The Puppeteer usually forsakes outright hurting and maiming her opponent and focuses on illusions, mind tricks, and other wicked means of destroying a person.
Master (+5) |
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Adept (+4) |
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Proficient (+3) | |
Trained (+2) | |
Learned (+1) | |
Mediocre (+0) |
Master (+5) |
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Adept (+4) |
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Disciple (+3) | |
Studied (+2) | |
Initiate (+1) |
Languages |
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Lore |
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Primary Martial Art | Teras Kasi |
Secondary Martial Art | Sliding Hands |
Primary Lightsaber Form | Form 0 (Banlanth) |