Kas is a hybrid member of the Miraluka race (Her parents are a Miraluka and a Kiffar respectively) and stands at 1.6 meters tall. She has a lean build with a light-skinned skin tone and a weight of 66 kg. Her most striking feature is her blindness, which she compensates for by wearing yellow goggles that cover her lack of eyes. She has a scar running down her back, which is likely a result of her adventurous lifestyle. Her hair is a gradient of purple, reaching just below her shoulders and she styles it in various ways. Her hair is typically worn down, half of it falling over her shoulders to be in front and the rest of it falling in the back. ft serve twist in a cone Despite her blindness, Kas carries herself with confidence and grace, and her unique physical appearance makes her stand out in any crowd.
Kasmar is perfectly capable of fulfilling responsibilities and doing their duties. But goofing off and having fun will always have a heavy sway in their decision making. They sometimes ignore orders or find ways to spend as much time avoiding an assignment as possible.
Kasmar can be very protective, and when any of their friends are being bullied or threatened, they will step in to defend them. This can gets Kasmar in trouble when they refuse to back down during these exchanges, and sometimes has trouble discerning between friendly teasing and intentional insults. However, because of this fierce loyalty, their friends know that no matter what, Kasmar will be there for them.
Kasmar is known for walking tall despite being of below average stature. they are quick to anger when called out for their height, and is not afraid of taking on an opponent regardless of their size or intimidation factor. This same tenacity makes Kasmar easier to rile up, which can be a good or bad thing depending on the situation at hand.
Kasmar is mesmerized by anything shiny and can easily spot shiny objects from a distance. This makes them good at finding things of importance or value, but they may also be distracted by pretty baubles.
When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Kasmar? Kasmar doesn't bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Kasmar, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won't work, either because the enemy is a woman or has balls of steel, Kasmar isn't beyond pulling a few more cheap tricks out of the bag. Granted, Kasmar won't be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Kasmar will still be winning, the best and most dirty way they know how.
Kasmar has an uncanny knack for identifying traps and alerting others to them. Now, if only they could consistently do it BEFORE the trap goes off...
Master (+5) |
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Adept (+4) |
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Proficient (+3) |
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Trained (+2) | |
Learned (+1) | |
Mediocre (+0) |
Master (+5) |
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Adept (+4) |
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Disciple (+3) |
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Studied (+2) | |
Initiate (+1) |
Languages |
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Lore |
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Primary Martial Art | None |
Primary Lightsaber Form | Form 0 (Banlanth) |