Current Character Sheet for Kerissa Monique

Master Kerissa Monique

Elder 2, Elder tier, Unaffiliated
Female Kessurian, Sith, Arcanist
Height: 1.93 m / 6'4" - Weight: 81.0 kg / 179 lbs
Age: 27 years - Left Handed
Physical Description

Bearing dull purple skin and a tail due to her mixed Ryn heritage, Kerissa otherwise has the typical features of Kessurians, montrals, nub horns and elongated ears prominent. Her mottling is very dense across her cheeks, forehead and montrals before it spreads out the further from these areas it goes. She has a heart shaped face with high definied cheekbones, narrow chin, and dull grey eyes. While Kerissa has fur, it mostly resides on her tail and up the centre of her back, thinning out as it spreads outwardly and eventually coming to a stop across the backs of her upper arms and thighs. While naturally white, Kerissa has dyed her hair, kept long and down her back, well as her tail and other fur a bright pink. Only the new growth of the hair show the original colour.

Her body is compact, and other than long legs is otherwise quite proportional. Some burn scars marr her arms and lower legs, but otherwise Kerissa has no other distunguising markings.

Loadout: Kerissa General
Accessory
Armor
Back
CyNet
Equipment
Tech
Weapon
Comp
Backpack
Land
Space
Alternative Methods (General Aspect)

Kerissa Monique's skills as a medic are not just limited to holo-books and lectures. She has read up and practiced a handful of experimental treatments while inventing a few home remedies of her own. This allows Kerissa Monique to work outside the box in less than ideal situations, and can lead to her solving mysteries other trained medics might struggle with. This, of course, comes with its own string of failures, as nothing is ever perfect. That, and some of the more established professionals in the field often doubt or question Kerissa Monique's alternative practices. She typically brushes them off in favor of doing everything she can to help a patient, but does quietly seek recognition for accomplishments as a healer.

On the Run (General Aspect)

Kerissa Monique is no greenhorn when it comes to dealing with those who wish her ill. At some point, she managed to cross the wrong people, and now they've got a mark on her hide for it. While such experiences have hardened her for adrenaline-filled moments of evading those who seek to make her their quarry, she can never be quite sure if she is truly safe, for promises of wealth or power can turn even the most seemingly stalwart of allies to enemies with knives poised at her back.

All Work, No Play (Personality Aspect)

Kerissa Monique considers her work to be the most important aspect of her life. This borderline obsessions with the "job" leaves little room for any kind of personal or social life, making it difficult for Kerissa Monique to relax and enjoy spending time with others. she excels in activities that relate to their work, but the idea of work-life balance is an altogether abstract concept.

Easy Going 'Till the Fight Starts (Personality Aspect)

While generally laid back and more than happy to offer a quip of sarcasm, Kerissa Monique's entire demeanor changes once combat begins. She becomes focused and quiet, with her smile replaced with a look of grim determination.

Shoot First, Ask Questions Later (Combat Aspect)

If Kerissa Monique had been in Greedo’s shoes, Han Solo would be pushing up daisies. She almost always acts on instinct, which typically means she can be seen as impulsive and may not think her actions through, especially in situations during or leading up to combat.

Forces of Chaos (Combat Aspect)

Kerissa's connection with the Force is less straight-forward than she would like. Sometimes when calling on the Force in combative situations, or even just over-using it, she finds that other abilities she can do occur a few moments later. This could be as simple as floating too many plates around her and accidentally summoning an illusion of food laid out upon them, to the far more troublesome situation of calling upon Force Lightning during combat and finding herself connecting with the mind's of others soon after. Kerissa tries to exercise some control over these additional chaotic outbursts but has over time gotten used to rolling with whatever the Force has decided to do this time.

Skill Feats
Stay A While And Listen Keen Mind III
Force Feats
Energy Dispersion Telekinetic Strike III Enhanced Sight II Your Weapons... You Will Not Need Them Haze III Static Shock IV
Granted Feats
Order Feat: Sith Envoy's Will Kessurian: Spatial Awareness Kessurian: Keen Hearing Improvise, Adapt, Overcome Dowsing III Channel III Golden Envoy Presence
Knowledge
Languages
  • Ancient Sith
  • Basic
  • Kessurian
  • Ryn
Lore
  • Force History
  • General Species Anatomy
  • Lore and History of the Brotherhood
  • Outer Rim locales
  • Sith History
  • Techniques and cultures of the Force
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art None
Secondary Martial Art None
Primary Lightsaber Form None
Secondary Lightsaber Form None