A stocky and rotund individual, Nat's mixed Barabel heritage has resulted in an odd blend of reptillian qualities. With a broad frame and power thickset limbs familiar with manual labour, her her legs ending in the three-toed talons typical of Trandoshans, and both arms in four fingered claws. A muscular tail extends out behind her, usually moving to assist with her balance. Nat's pale grey skin bereft of scales due to a quirk of her creation, and several points across her body are dotted with the hardened metal of nanomachine injection ports and cybernetics to help stabilize her body's genetics. A number of medical scars further highlight locations where obedience devices and machinery were removed. Across Nat's right arm, the words NAT-19 - BATCH 01, MODEL 06 are tattooed. Both eyes are of a pale blue complexion and, combined with Nat's broader snout and far less pronounced fangs, serves to give her features an oddly mammalian quality despite her species.
A technological chimera, Nat was created as one of a number of tank-bred clones intended to serve the Collective. Flash-grown and born as adults, they were to form an expendable caste of freight pilots, logisticians, and zero gravity workers, freeing up droids and personnel for frontline duties. The project rejected during the prototype phase, and the few who survived their creation were pressed into service as shipwreck scavengers. Although sleep-taught knowledge to be a highly effective mechanic and pilot, cut corners in her creation resulted in a number of flaws in Nat's genetics. These severity of these shortcomings range from Nat's lack of hardened scales typical of Trandoshans, to an unstable biological equilibrium sustained by cybernetics.
Created with the intention of remaining permanently in orbit and operating near totally in zero gravity, Nat is far more at home among the stars than any planet. Whether she is behind the controls of a ship or helping explore a floating derelict, Nat retains a natural ease in the airless void between worlds which has been woven into her very genetics. This grants her a noted edge when it comes to long-range operations or prolonged periods isolated to artificial environments, with little of the usual mental or physical fatigue it might take on others. Although not aversely affected by gravity, Nat will become increasingly uneasy and frustrated at being kept grounded, and will seek to at least return to flying at the earliest opportunity.
Since her liberation from the Collective, Nat is keenly aware of how precious freedom truly is. Having spent much of her initial life being treated as a glorified droid, she has since actively sought every opportunity to fly, explore, and seek new worlds. Bereft of the longing which would see another returning to port or even putting down roots on a world, it is rare for Nat to not be travelling. This yearning for new horizons has made Nat adept in operating far from home with minimal support, in everything from maintaining supplies, to stocking needed equipment, and salvaging essentials from derelicts. Even so, Nat is often reluctant to return to friendly ports while enjoying this freedom, and too often she has to be coerced into turning back long after their ship has run into trouble.
An eternal believer in the silver lining to any situation, Nat is an eternal optimist. Concerned primarily with enjoying life as it comes, she genuinely attempts to remain thankful for every day she wakes up alive and every crash she walks away from. Even so, this cheerful disposition is blended with a hard-bitten degree of experience, and it's rare for Nat to walk into a situation without at least three back-up plans. As Nat is loudly hoping for the best but quietly preparing for the worst, this quality can catch strangers off-guard. Although a frequent boon against enemies in misjudging her, this is less helpful when friendlies doubt her skills and ability to take a situation seriously.
To Nat, the first rule of combat is to be where the blaster bolts aren't. Having survived untold numbers of skirmishes in less than ideal circumstances, Nat has gained a remarkable talent for avoiding incoming fire and outrunning enemy pursuers. Whether it's performing a combat drop or fleeing a blockade, in combat this translates to hit and fade attacks or rapid strikes to quickly bring down an enemy before fleeing over remaining in a pilot's gunsights. Although perfect for when the plan isn't to stick around, Nat is less than ideal when providing escort or garrison duties. Left fighting her own instincts to seek a clear escape vector and withdraw, it puts her at a distinct disadvantage in such missions.
After years of being forced to make do with any junker that the Collective could spare, Nat has gained a remarkable talent for getting the most out of any ship she is given. It doesn't matter if it's a rusting scrapheap that's barely spaceworthy, Nat will treat it with all the respect of a next generation snubfighter. This has allowed her to quickly get to grips with the unique quirks of most vessels and gain an intermate understanding of how best to play to their strengths in battle. Unfortunately, while skilled behind the controls of a vehicle, Nat is far less capable when on foot. Lacking any viable combat skills beyond very basic marksmanship, she is very reliant upon others for protection when pressed into a fight.
Master (+5) |
|
Adept (+4) |
|
Proficient (+3) | |
Trained (+2) | |
Learned (+1) | |
Mediocre (+0) |
Master (+5) |
|
Adept (+4) |
|
Disciple (+3) |
|
Studied (+2) |
|
Initiate (+1) |
|
Languages |
|
Lore |
|
Primary Martial Art | None |
Secondary Martial Art | None |
Primary Weapon Specialization |
Blasters
(Only applies to the Weapon Specialist Discipline) |
Primary Lightsaber Form | None |