Wyndell’s roguish, attractive looks come from a combination of his smooth skin, dark hair, deep inquisitive black eyes and thin lips whose corners always seem to be tugged into a grin. Unlike his half-brother, Marick Arconae, Wyn’s fine, waist-length raven hair gets tied back into a tail that either rests over one shoulder or trails behind him in his wake. His slender build is lean and trim with no noticeable bulk and little in the way of body fat.
Wyn wears a black nerf-leather jacket with green trimming on the bottom, cuffs, and stylish shoulder pads. The inner lining is a similar rich green with a simple shirt of a lighter shade that he tucks into fitted but flexible pants. Soft leather boots cut off just above the ankle. He wears a necklace with the Tyris family crest: a cursive letter "T" drawn inside a circular ring. It is made of clean iron and no bigger than his palm and he never takes it off.
He keeps both of his LL-30 Blaster pistols in holsters on each hip and a few grenades in a leather pouch on his belt. He keeps a small hold-out blaster in a hidden slot on the inside of his jacket for emergencies.
Wyn has a unique talent for crafting and projecting Illusions into what he likes to call “scenes”. Each scene is approached like a piece of living artwork, with the natural changes in the environment helping sell the mirage instead of working against it. He backs up his designs with meticulous research and by stressing the smaller details people often overlook. Layering himself into an illusion as a beggar, guard, or bystander allows him to use his Subterfuge while he uses Concealment to shroud Force-sensitive allies. This has made him a valuable asset against the Inquisition.
Wyn’s scenes are far from foolproof, however, and high-ranking Seekers would be able to see through the mirage if they were tipped off or perceptive enough to realize something was off. Wyn needs time to properly prepare a scene, making it more difficult for him to call them up on the spot or under pressure.
The son of a lifelong con artist, Wyndell learned from a young age how to blend in, cheat, steal and lie smoothly. While working with his father, he developed a knack for impersonation. Wyn doesn’t just pretend to be the person he is imitating, but gets inside of their head and becomes them. He will give himself internal direction on how to best play the role, inventing backstory and history to create an organic “character.” This “method” approach to acting allows Wyn to fool even the most keen of observers with his disguises. After a nasty incident that drove him away from his father, however, Wyn has turned his back on scamming and swindling. He prefers to use his abilities to help others and looks down on anyone who exploits the weak for personal gain, putting him at odds with the smugglers and thieves he often finds himself dealing with.
Wyndell coasts through life wearing a perpetual grin that can either be infectious or insufferable depending on the person receiving it. His unbending sense of self-worth and confidence in his own abilities acts as both a blessing and curse. On the one hand, Wyn will never let anything — even failure — hold him back from taking on a difficult challenge. Paired with a competitive drive to win, Wyndel has a long track record of succeeding despite the odds. This success, however, brings with it a heightened sense of ego that has lead Wyn to coin his own catchphrase: “Wynning.”
“Wynning” involves any act or stunt that Wyn successfully (in his mind) executes and feels is worthy of both external and self-praise. While this energetic confidence can border on arrogance that becomes grating to most, it can inspire those with similar spirits to rise to a challenge and overcome the odds.
Wyn has an odd sense of property when it comes to other people's possessions. In what can be considered outright thievery, Wyn believes in a fair-trade system where it is alright to take something that belongs to someone else...as long as he replaces it with something of equal or greater value. An item's worth, of course, is determined solely by Wyn’s own value system, which even his closest friends have not been able to fully decipher. This has made his friends wary of leaving him unattended, but also unsurprised when something goes missing, as they quickly know who is responsible.
For all his cocksure bravado and his confidence in his ability to shoot his way through most situations, Wyn really will try and avoid a straight-up fight unless necessary. He likes to hang back, fight from a distance, and would much rather support those around him with his unique abilities as a Defender by using his Force Pulse feat. He will try and use his skill with Illusions to throw enemies off or talk his way out of combat. While he can talks a pretty big game, he is not nearly as effective without a partner or teammate backing him up.
Wyndell will literally do everything in his power to avoid close-quarters combat. He would rather fire a blaster bolt at point-blank before simply striking an opponent with weapon itself. His hands shake anytime he tries to wield a melee weapon as they trigger memories of a past incident he doesn’t speak of. He will not touch or carry such a weapon of any kind and particularly hates lightsabers. This has caused him to rely solely on his blasters for most of his career, making him a deadly marksman who rarely misses his shots. His weapon of choice is the LL-30 blaster pistol. He carries a set that he calls the Double D’s: “Dexter” and “Doakes”. Wyn is proud of his gunslinging abilities, but his refusal to engage in any kind of melee combat has lead to him taking more than a few beatings and captures than he’d care to admit.
Master (+5) | |
Adept (+4) | |
Proficient (+3) | |
Trained (+2) | |
Learned (+1) | |
Mediocre (+0) |
Master (+5) | |
Adept (+4) | |
Disciple (+3) | |
Studied (+2) | |
Initiate (+1) |
Languages |
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Lore |
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Primary Martial Art | Sliding Hands |
Secondary Martial Art | None |
Primary Lightsaber Form | None |
Secondary Lightsaber Form | None |