Zig'Lizi is a Rutian (blue skinned) Twi'lek with cinnamon brown eyes that stands shorter than most sentients. Her svelte figure is usually covered by a variety of different clothing, depending upon her plans for the day. However, the only part of her attire that does not change is a gold-toned circlet and a black leather collar around her neck, the mark of her slavery.
If it has an electronic circuit or gears,Zig'Lizi thinks she can fix it; everything from holopads to starships. To Zig'Lizi, even the most random assortment of scraps from a junkyard can be used to create something useful. she has a knack for fixing things that are broken, and her confidence in this ability borders on arrogance, and if she fails to fix something, she is prone to fits of anger and annoyance.
Zig'Lizi is perfectly capable of fulfilling responsibilities and doing her duties. But goofing off and having fun will always have a heavy sway in her decision making. She sometimes ignores orders or finds ways to spend as much time avoiding an assignment as possible.
Zig'Lizi is mesmerized by anything shiny and can easily spot shiny objects from a distance. This makes her good at finding things of importance or value, but she may also be distracted by pretty baubles.
Zig'Lizi is very cheerful and happy, and always looks on the bright side of life. When chewing on life’s gristle, she doesn't grumble, but gives a whistle. She always hopes for the best, and enjoys laughing, smiling, dancing or singing. This unending optimism often improves the morale and spirit of everyone around her, and Zig'Lizi is always quick with a smile or a joke, even when drawing her terminal breath. This same exuberance can also be tiring to more jaded curmudgeons.
If Zig'Lizi had been in Greedo’s shoes, Han Solo would be pushing up daisies. She almost always acts on instinct, which typically means she can be seen as impulsive and may not think her actions through, especially in situations during or leading up to combat.
Zig'Lizi vastly prefers ranged combat, taking every opportunity to use skills and Force Powers to disengage from melee and instead fight at range, so much so that she has become competent at staying out of melee in the first place.
Master (+5) |
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Adept (+4) |
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Proficient (+3) | |
Trained (+2) | |
Learned (+1) | |
Mediocre (+0) |
Master (+5) |
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Adept (+4) |
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Disciple (+3) |
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Studied (+2) |
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Initiate (+1) |
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Languages |
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Lore |
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