Character Sheet Reference

Displaying feats 461 - 480 of 578 in total
Feat Type / Location Description Created / Updated
Whizz-Bang Chosen Force Feat

The character has learned to "throw" their Blinding Force Power away from their body to a point they can see within 10 feet. This thrown bright light comes with the exact same effects as a normal usage of the power.

Related Skills/Powers: Blinding

Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
Woodland Ranger Chosen Skill Feat

The character’s in-depth experience with survival in the wilds has granted them an intimate familiarity with the natural patterns of a variety of untamed environments. Broken twigs, twisted foliage, disturbed wildlife; they know the signs of traversed wilderness, and may use their Survival Skill in place of their Perception Skill for the purpose of tracking another sentient through untamed land.

Related Skills/Powers: Perception and Survival

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Devotee Granted Default Feat

Like all members of The Children of Mortis, The character is devoted to their cause. With a deep spiritual connection to the Force, and to The Father they are resistant to ideas or actions that go against their dogmatic views.

Prerequisites: Faction: The Children of Mortis

2022/04/28 / 2022/04/28
Balance Point Granted Default Feat

As a Truthwarden, The character has been trained to ignore the pulling of either side of the Force. Their pragmatic approach to the Force grants them increased stamina when utilizing Force Powers.

Prerequisites: Faction: The Truthwardens

2022/04/28 / 2022/04/28
Devil’s Sight Granted Default Feat

As a member of The Shadowseers, The character has learned to live in the shadows. Molded by the darkness, they have developed Force-enhanced vision, allowing them to see clearly even in pitch darkness.

Prerequisites: Faction: The Shadowseers

2022/04/28 / 2022/05/30
Embrace The Light Granted Default Feat

Bolstered by their connection to the Light, all Lightbringers train to steel themselves against the darkness. The character has developed an increased resistance against Force Powers typically associated with the Dark Side (Darkness, Force Lightning, Rage, Slow, Suppression, Terror).

Prerequisites: Faction: The Lightbringers

2022/04/28 / 2024/07/08
Matter Bender II Chosen Force Feat

The character has mastered Telekinesis beyond particle control of sand, water, and fire, and have learned to resonate with solid and stationary inorganic matter. With intense focus they can disrupt an area no bigger than themselves, and turn the solid matter into fine grain particles.

Related Skills/Powers: Telekinesis

Prerequisites: Rank: Elder 1 and Order Group: Force Sensitives

2023/01/31 / 2023/02/03
Envoy Preparation Chosen Skill Feat

The character has developed a knack for being prepared for things to go wrong on a given mission or contract. Thanks to this level of preparation, however, The character can “swap out” one piece of Equipment or Backpack item for something else that they own. Once swapped, however, the original item will not be accessible.

Prerequisites: Trophy: Players Gonna Play, level 6

2023/02/16 / 2023/03/05
Envoy Intuition Chosen Skill Feat

The character’s time working with the Envoy Corps has given they a knack for reading tells or attempts at deception. The character gains a +1 Skill bonus to Investigation or Perception when determining someone's true intent (to a maximum of +5).

Related Skills/Powers: Investigation and Perception

Prerequisites: Trophy: Players Gonna Play, level 8

2023/02/16 / 2023/03/05
Envoy's Will Granted Default Feat

Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion.

Related Skills/Powers: Resolve

Prerequisites: Trophy: Players Gonna Play, level 10

2023/02/16 / 2023/08/17
Golden Envoy Aptitude Chosen Skill Feat

Experienced Envoys tend to share a common trait in their success: work smarter, not harder. This calm approach to problem solving during missions gives The character a +1 Skill bonus to Intellect whenever faced with a puzzle, riddle, or scheme designed to hinder their progression or egress (to a maximum of +5).

Related Skills/Powers: Intellect

Prerequisites: Trophy: You Can Certainly Try, level 2

2023/02/16 / 2023/03/05
Golden Envoy Wit Chosen Skill Feat

Golden Envoys know that the secret to outsmarting an opponent is to out think them. This mindset gives The character an advantage when weighing their Intellect directly against another's Intellect—be it a duel, politics, or an intense game of Lizard, Toad, Snake.

Related Skills/Powers: Intellect

Prerequisites: Trophy: You Can Certainly Try, level 8

2023/02/16 / 2023/03/05
Golden Envoy Presence Granted Default Feat

The character’s experience and reputation through the Envoy Corps has given them an air of agency when acting on the Brotherhood’s behalf. The character has an advantage on either Deception, Leadership, Charm, or Intimidation when acting in the Brotherhood's interests.

Related Skills/Powers: Charm, Deception, Intimidation, and Leadership

Prerequisites: Trophy: You Can Certainly Try, level 11

2023/02/16 / 2024/03/14
Just A Flesh Wound II Chosen Skill Feat

The character is almost completely self-sufficient, and may use their Survival Skill in place of their Medicine Skill to treat their or other's injuries by utilizing whatever materials are available.

Related Skills/Powers: Medicine and Survival

Prerequisites: Rank Tier: Journeyman

2023/03/13 / 2023/03/13
Hutt: Slimy Gangsta Granted Default Feat

Regardless of personal intent or agenda, being a Hutt, The character has inseparable ties to the Hutt Criminal Syndicate. The galaxy-wide known reputation of the Hutts, allows The character to leverage these ties in attempts of persuasion or intimidation, especially against members of the criminal underworld.

Prerequisites: Species: Hutt

2023/03/31 / 2023/03/31
Hutt: Tough and Thicc Granted Default Feat

Fully grown Hutts may look like a mass of fat, but beneath their slimy slug-like exterior is a body made of strength. With a short reach, The character can propel themselves forward at an alarming speed, while their thick skin and layers of fat add extra protection against all manner of weaponry.

Prerequisites: Species: Hutt

2023/03/31 / 2023/03/31
Kushiban: Jump Around Granted Default Feat

With powerful lagomorphic legs The character is capable of jumping long distances, vertically and horizontally, with ease. Rapid frequent jumping will cause him to fatigue.

Prerequisites: Species: Kushiban

2023/04/18 / 2023/04/24
Kushiban: Mood Fur Granted Default Feat

Kushiban are known for their ability to change their fur color. While The character has control over this, extreme emotions can override the tone of their fur, making it harder mask their feelings.

Prerequisites: Species: Kushiban

2023/04/18 / 2023/04/24
The Thrill Chosen Skill Feat

Knowing what it is like to face a more powerful foe, The character has learned to use the thrill of battle to their advantage, helping them push beyond what they should be capable of. Against an opponent of a higher rank, The character gets a +1 Skill point bonus to their Stamina skill (up to a maximum of +5).

Related Skills/Powers: Stamina

Prerequisites: Trophy: Spoils to the Victor, level 3

2023/04/19 / 2023/05/07
It's Called Style Chosen Skill Feat

The character has learned to play to a crowd. The character can use their weapon of choice's related Skill at +1 Skill point while attempting to make flashy or showy moves. (The favored weapon must be cited in Loadout Description)

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Lightsaber, and Slugthrowers

Prerequisites: Trophy: Spoils to the Victor, level 9

2023/04/19 / 2023/05/07