Competition: What Lies Beneath (Multimedia)

Finished
What Lies Beneath (Multimedia)

For the purposes of this competitions, entries must be constructed using the tools contained at pyromancers.com.

Grading

Grading will be done based upon 50% detail, 25% personal preference of the judges, and 25% based on adherence to the theme and tone of the prompt.

The prompt will be revealed upon subscription.

Competition Information
Parent Competition
Sands of Time (Clan Naga Sadow)
Organized by
Master Bentre Stahoes, Duke Kojiro Keibatsu Sadow, Lord Muz Ashen Keibatsu
Running time
2017-01-24 until 2017-02-07 (15 days)
Target Unit
Clan Naga Sadow
Competition Type
Graphics/Multimedia
Awards
Third Level Crescents
Participants
5 subscribers, of which 2 have participated.
Results
1st place
Benn Nevis
Member
Benn Nevis
File submission
What_Lies_Beneath.jpg
Textual submission

Moraband: What Lies Beneath

1. Where the party fell in and got trapped
The corridors are ancient, thick dust and sand lies on the floor and in corners.
Odd glyphs and markings are carved into the walls

2. The secret tomb
The touching of a glyph, an icon that looks like the sun, in the hall will reveal A secret door on the west wall that drops down and slides over. A short corridor is then exposed to reveal a secret room.
The room is approximately 75 feet across and circular. On entering you see two circular basins resting on stone pedestals that cover a recessed tough that follows the line of the wall. The basins are discolored a rust brown color.
In the center of the circular room, resting on a faint looking flower or sun like symbol made of mosaic tiles in the floor, is a stone sarcophagus. Resting on the effigy carved into the lid are four items. A gold bladed dagger, an ancient Sith Holocron, an ancient tome filled with numerous bookmarks and a gem stone that seems to have a reddish glow. On the floor in font of the sarcophagus is a small, gray, clay figure dressed in scraps of cloth.

3. Empty Rooms
Numerous looted and empty rooms. Filled with dust and sand. There are reports of numerous gray warriors in some of these rooms and one report of a large, black snake like creature with glowing red eyes having been seem. Possibly a Moraban Serpent.

4. Hall of Statues
Fourteen statues of various figures line the wall with a fifteenth statue standing against the north wall. All have been deface and there are marks of blaster fire as if they have been used for target practice.

5. Bottomless Pit
A five foot wide bridge spans pit that appears to have no bottom. The span is supported in the middle by a single plinth of stone rising up from the depths.

6. Exit to Surface
Partially blocked with rubble, this opening leads out into the sand from the cliff face.

7. Opening to the Base
Built into the walls of the cliff are the sliding doors for the garage. One set still stands and is rusted and sand etched. The other set has collapsed upon itself and the machinery behind is partially visible. Sand and debris has piled up on the door panels. There are numerous footmarks in the area.

7a. Landing and parking garage
This large room is filled with debris and sand. There are four laser cannons pointing outward and what appears to be three parking or landing pads. Fueling hoses and electrical cables are scattered across the floor. The floor is rusted and corroded metal. There is a large, heavy sliding blast door in the north wall and two smaller doors in the south wall by the western corner. A row of windows is set into the wall next to the smaller doors.

7b. Hanger Control Room
A small control room that is used to open and close the doors and control the refueling processes.

8. Bunk Room
This huge room is filled with triple bunk beds and lockers. Water has seeped in flooding part of the room in the southwest corner. The far west wall is the natural bedrock of the planet. The floor is rusted metal. There is a large door in the east wall connecting this room to the garage/hangar bay (7a). On the south wall, in the flooded area is an open blast door leasing to another room

9. Mess Hall? Storage?
The ceiling has collapsed and rubble fills this area. Putrid water floods the upper part of the room and around the walls of the Command and Control room (10). Numerous tables, chairs, eating utensils, debris, molded and rotten foodstuffs are piled haphazardly among the fallen rock. On the north wall where it has flooded, is an open blast door leading to the bunk room. On the west wall are two doors leading into the tomb. On the south wall is a door leading to the garage/hanger bay (7a). On the east wall is the Commanders Office and to the south of the is the Commanders Bunk. Between the Commanders Office and the Command and Control is a large blast door leading to the Generator room.

10. Command and Control
A flooded room with monitor consoles across the north and south wall

11. Commanders Office
A desk sits in the middle of the room, papers and data disks scattered across it. Cupboards line the east wall.

11a. Commanders Bunk
A simple room with a bed, bookcase (empty) and writing desk with chair.

12. Power Generator Room
Derelict transformers and generators fill the room. Wires and cables have been ripped out of their moorings and scattered. The equipment is rusted and smashed. Numerous blaster marks mar the equipment as well as dents from hammers or some like item.

13. Medical Bay
Ten medical bays a spaced across the open ward, monitoring equipment nearby. Bacta tanks line the walls and there are monitor stations. This room is relatively clean and free of debris, although it is coated in dust like the others.

Placement
1st place
Member
Tasha'Vel Versea
File submission
Map_of_Rooms_and_places_in_fiction.png
Textual submission

This is the map layout of the underground tomb area where Tasha and her party fell.

Placement
2nd place