Competition: [Arcona] Selen Development Phase 1: Locale

Finished
[Arcona] Selen Development Phase 1: Locale

We start this development project off in the capital city, Estle. This month’s competition focuses on the nightlife of the Sinchi Ring!

The goal is to write up a description of the venue. What’s the ‘storefront’ look like? Signs? People working outside? Patio perhaps? Decor, to an extent, color schemes, is the place lined with holo screens, displaying sports games from across the Galaxy? Does it have a traditional table and chair setups, or just a bar and open area? Long, communal style tables or a dance floor? What kind of clientele do they attract?

The nightlife can mean any number of things: pubs, cantinas, bars, nightclubs, discos, even the more illicit variety.

For example.

You are allowed to submit more than one venue (and we encourage it!) for consideration, though you’ll only be able to place once, of course.

Grading will be determined by the most interesting, well thought out, and descriptive writing.

Note, this is not a fiction, this isn’t about telling a story, it's about what you see walking up to, and inside, of the locale.

Submissions may be in pdf or .doc form, or text box. Wiki coding is not required, nor will it influence the scoring.

Competition Information
Parent Competition
[Arcona] Selen Development Project
Organized by
General Stres'tron'garmis, Master Ruka Tenbriss Ya-ir
Running time
2017-08-11 until 2017-09-10 (about 1 month)
Target Unit
Clan Arcona
Competition Type
Other
Awards
Third Level Crescents
Participants
7 subscribers, of which 5 have participated.
Results
Member
Aedile Tali Sroka
File submission
Sandy_Kelp.docx
Placement
1st place
2nd place
Lucine Vasano
Member
Lucine Vasano
Textual submission

Purgatorio

At the edge of the Sinchi Ring stands an unassuming sandstone building. There are no signs to advertise what the business is. Yet despite this, customers can be seen passing through the front door at all hours of the day and night.

The front door opens to a short, darkened hallway, decorated to resemble a moonlit garden. The primary light source is a single sphere that casts a hazy light throughout the hallway. Green recessed floor lighting gives the illusion of grass. Above, navy blue recessed lights makes the ceiling resemble the night sky, complete with small pinpricks of light to represent the stars. The only visible exit from the hallway is an elevator door.

The fluorescent globes within the elevator can seem blinding after the dimly lit corridor. As the occupant's eyes adjust, a pleasant automated voice requests the password. There are three possible passwords, which are changed at regular intervals. However, those in the appropriate circles can discover the appropriate code word quite readily.

The first password causes the elevator to descend into the basement. The pulsing bass of the music within can be heard even before the elevator doors slide open. Once open, the rider's senses are immediately assaulted by a wide range of sights, sounds and sensations. The air is hazy with the smoke of tabacc and other inhalants. Red lasers cut through the smoke, causing a disorienting feeling. Loud music drowns out all but the loudest conversations, though there are private rooms discreetly placed around the main room for those who desire to have a private discussion or pursue more illicit activities.

The floor in the center of the room is dominated by a dance floor. It is illuminated with red floor panels, and is crowded with gyrating dancers. Two bars stand on either side of the room, where a wide variety of potent drinks are served. A few spice deals can also be seen making their way through the crowd, to make sure the customer has everything they need to have an enjoyable evening.

When the customer has had their fill of debauchery, a small door in the back of the room leads to a small side street that runs alongside the building.

The second password causes the elevator to ascend. The doors slide open to reveal a foyer decorated in white marble trimmed with golden oak wood. Two heavily muscled doormen wait there to ensure that only the proper quality people manage to make it through the doors. Only celebrities, government officials, the wealthy and their guests are allowed to enter.

The grand double doors of the foyer lead into an upscale dining room. The menu is dominated by rare and expensive delicacies; the cocktail list is composed only of the the finest wines and liquors.

Four doors lead off of the main room. Three of them lead to private rooms, decorated in comfortable chairs; here the patrons can enjoys a nice cigar and an aperitif if they so desire. The fourth leads to the kitchen and wine storage. Subtle music wafts through all of the rooms, providing an undertone for for the conversation.

The final password opens the door to the back of the elevator. What precisely is back there is a closely guarded secret; those who have gotten off on that floor are rarely willing to share what it was that they saw beyond the metallic elevator doors.

It does not matter which floor you end up on; Purgatorio is synonymous with privacy. It does not matter if you are there for a bit of fun, or illicit dealings, your secrets are certain to be kept within those walls.

Placement
2nd place
Member
Qyreia Arronen
Textual submission

Locale: Cloud Shine

Located in the upper Sinchi ring of Selen's Estle City, Cloud Shine is an odd mesh of retail, bar, and nightclub. The front is a windowless facade of flat, white permacrete. The door — an anti-shoplifting forcefield — sits in the center of this white wall, framed by intricate entwining designs of various colored metals. To either side of the door is a column inset into the wall, the surface of each inlaid with a mosaic of reflective sections of glass — an amalgam largely of blues and greens — that adds color to the otherwise spartan exterior color scheme.

The interior is a far cry from being so austere. Hanging from the ceiling and artistically dotting almost every surface is a crystal or crystalline structure. Many of these geologic decorations are enhanced by the venue's ambient lighting and, at times, by lights directed specifically for that crystal. A panorama of color creates a dim, intimate atmosphere through most of the establishment that filters from the ceiling and the floor alike. Combined with the shimmering stones, it creates an almost surreal sight.

The entryway itself opens out into a spacious dining area where various phosphorescent drinks are served to patrons seated among the softly glowing tables or the bare that spans the length of the building. From there, _Cloud Shine_ partitions into two distinct areas. To the left, the tables and chairs give way to an open dance floor, occasionally punctuated by a small stage or dancing pole (customers are asked to keep their clothes on, thank you). Here the crystals and lights show are most vibrant, prismatic displays swaying and pulsing with the music. On the opposite end of the dining area is the crystal shop, where patrons can purchase trinkets and baubles of the crystalline variety. Some who are willing to spend a little extra coin and have an affinity for the unseen might find crystals of a more... _force_ful variety.

Placement
3rd place
Member
Bliss
Submission
Bliss opted out of publishing his submission.
Placement
No placement