In a middle school long, long ago…roughly 1996, the Customizable Card Game (CCG) craze swept the world. Relive these classic moments by creating a CCG card for your character or for a ship they or your clan own.
Judging will be based upon the following:
- Realism - e.g., no Apprentices with Ability of 7
- Playability - e.g., the game text has a unique and useful application
- Humor - e.g., Interesting lore and/or game ability
A Few Details…
- Destiny Number — Used in gameplay to represent the element of fate or chance involved in actions. Typically 1 - 3 for a character
- Lore — Information related to the Star Wars universe. Explanation of who you are
- Power — An attribute that represents overall strength. Typically 1-7
- Ability — This number ranges from 0 to 7 and represents a character’s ability to use the Force. 0 = Droid, 7 = Jedi/Sith Master
- Force Sensitivity — Characters with high ability values have a measure of sensitivity to the Force. 3 = Force-Attuned, 4 = Force-Sensitive, 5-6 = Jedi Knight/Sith Knight, 7 = Jedi/Sith Master
- Deploy Cost — Expenditure from Force Pile required to deploy a card. Typically 1-8 for a character
- Forfeit Value — Number representing the amount of battle damage that may be absorbed by ‘sacrificing’ this card to the Lost Pile. Typically 1-8 for a character
- Game Text — Special powers and game information are described here.
Example DJB character cards:
New this year!
We’ve added Light and Dark Ship templates. These follow the same rules as above with some differences. You may choose to submit either a character of a ship card.
- Maneuver - this is the same as ability and typically goes from 1 (a flying rock) to 5-6 (a nimble starfighter)
- Blank/Hyperspeed - TIE Fighters would have ‘No Hyperspeed’ entered while a ship like the Falcon may have a Hyperspeed of 5.
- Ship Type - This is the center blank text where you list what type of ship there is within the card. Such as “Starfighter - TIE/LN” or “Freighter - YT-1300”.
This event has a 1x placement modifier.