Beskar Beskad

Beskar Beskad
Type: Weapon (Bladed)
Category: Sword

Granted: Pure Beskar Alloy

Melee Weapon Cosmetic: Battleworn Weapon

Bladed Weapon Enhancement - III: Advanced Mullinine Edge

Bladed Weapon Hilt Upgrade - II: Experimental Energy Cell

Poison Weapon: Type IV - Debilitating

22,680

Owned by: Fenrir

Prototype: Beskar Beskad

The Beskar Beskad is a traditional Mandalorian sword constructed from the rare metal beskar. It was designed by Mandalorians based on a design from the ancient Taung, it has a single edge blade that widens toward the tip before tapering to a point. Two metal guards protect the wielder's hands at the top and base of the hilt, and was traditionally accompanied by a Kal in the offhand.

Granted Aspect: Pure Beskar Alloy (Granted)

Pure Beskar Alloy

This Beskar Beskad has been constructed with pure beskar alloy. This pure beskar alloy allows Drahr to use his Beskar Beskad to resist blaster and lightsaber attacks.

Battleworn Weapon (Melee Weapon Cosmetic)

Beskar Beskad has seen combat, and it shows, with marks scarring the body on the weapon, and minor damage in the form of scratches and dents unrepaired since they had no impact on the functionality of this Beskar Beskad.

Advanced Mullinine Edge (Bladed Weapon Enhancement - III)

Beskar Beskad has been fitted with an advanced mulliline blade, allowing this Beskar Beskad to better keep its sharpness and deliver greatly more penetrating injuries.

Experimental Energy Cell (Bladed Weapon Hilt Upgrade - II)

The handle on this Beskar Beskad has been fitted with an experimental energy cell in its hilt, greatly smoothing the flow of power to the vibration cell and making Beskar Beskad much less unlikely to produce unpredictable cutting results.

Type IV - Debilitating (Poison Weapon)

Beskar Beskad has been coated with a poison that can cause debilitating affects such as weakness, stomach pain, nausea vomiting, or diarrhea. The poison triggers on contact with the skin or bloodstream, with the most severe symptoms manifesting in the immediate area of the wound. Requires the "Poison Weapons Feat" on the Character Sheets to be effective in combat.