Inquisitorius Stiletto

Inquisitorius Stiletto
Type: Weapon (Bladed)
Category: Dagger

Melee Weapon Cosmetic: Blackout

Bladed Weapon Enhancement - II: Monomolecular Blade

Bladed Weapon Hilt Upgrade - II: Sensor Signature Reduction (Basic)

Poison Weapon: Type II - Inhibiting

900

Owned by: Master Ruka Tenbriss Ya-ir

Prototype: Inquisitorius Stiletto

Slotted in: Knife Collection

The Inquisitorius Stiletto is a weapon that appears to be nothing more than a typical, slender dagger. Upon thumbing a small activator stub on the hilt, however, a sharp and nearly invisible monomolecular blade springs from the tip. This makes the stiletto perfect for penetrating armor in weak points and is deadly as a stabbing weapon in its own right. The blade itself is incredibly brittle, however, and will buckle under impact against even a basic vibroblade. Perfect for a quick and quiet kill, but not as useful in a fight.

Blackout (Melee Weapon Cosmetic)

Inquisitorius Stiletto has had every external component painted black as night. This allows this Inquisitorius Stiletto to more easily blend into the shadows and darkness unseen.

Monomolecular Blade (Bladed Weapon Enhancement - II)

Inquisitorius Stiletto has been fitted with a monomolecular blade created from a single high-strength molecule, creating a fragile yet un-matched cutting edge compared to other Inquisitorius Stilettos.

Sensor Signature Reduction (Basic) (Bladed Weapon Hilt Upgrade - II)

The handle of this Inquisitorius Stiletto has been modified with slightly dampened electrical components, making Inquisitorius Stiletto slightly resistant to sensors.

Type II - Inhibiting (Poison Weapon)

Inquisitorius Stiletto has been coated with a poison that can interfere with the body’s motor functions by targeting the muscles and nervous system. The affects can vary from the numbing, paralysis, or slowing of limbs to halting breathing and inducing seizures or sleep. The poison triggers on contact with the skin or bloodstream, with the most severe symptoms manifesting in the immediate area of the wound. Requires the "Poison Weapons Feat" on the Character Sheets to be effective in combat.