Beskar Beskad

Beskar Beskad
Type: Weapon (Bladed)
Category: Sword

Granted: Pure Beskar Alloy

Melee Weapon Cosmetic: Battleworn Weapon

Bladed Weapon Hilt Upgrade - III: Arakyd 900 Gene-Lock + Trapped Handle

Bladed Weapon Enhancement - II: Quadranium Edge

Poison Weapon: Type II - Inhibiting

22,680

Owned by: Consul Ikarri Itinen

Prototype: Beskar Beskad

The Beskar Beskad is a traditional Mandalorian sword constructed from the rare metal beskar. It was designed by Mandalorians based on a design from the ancient Taung, it has a single edge blade that widens toward the tip before tapering to a point. Two metal guards protect the wielder's hands at the top and base of the hilt, and was traditionally accompanied by a Kal in the offhand.

Granted Aspect: Pure Beskar Alloy (Granted)

Pure Beskar Alloy

This Beskar Beskad has been constructed with pure beskar alloy. This pure beskar alloy allows Kael to use his Beskar Beskad to resist blaster and lightsaber attacks.

Battleworn Weapon (Melee Weapon Cosmetic)

Beskar Beskad has seen combat, and it shows, with marks scarring the body on the weapon, and minor damage in the form of scratches and dents unrepaired since they had no impact on the functionality of this Beskar Beskad.

Arakyd 900 Gene-Lock + Trapped Handle (Bladed Weapon Hilt Upgrade - III)

The handle on this Beskar Beskad has been modified with a cell recognizer and trapped handle. When an unauthorized user grabs Beskar Beskad, several spikes erupt from the hilt and stab the holder's hand.

Quadranium Edge (Bladed Weapon Enhancement - II)

Beskar Beskad has been fitted with a quadranium blade, making this Beskar Beskad incredibly durable and resilient while allowing for very substantial injuries.

Type II - Inhibiting (Poison Weapon)

Beskar Beskad has been coated with a poison that can interfere with the body’s motor functions by targeting the muscles and nervous system. The affects can vary from the numbing, paralysis, or slowing of limbs to halting breathing and inducing seizures or sleep. The poison triggers on contact with the skin or bloodstream, with the most severe symptoms manifesting in the immediate area of the wound. Requires the "Poison Weapons Feat" on the Character Sheets to be effective in combat.