Mandalorian Vambrace
Type:
Weapon (Miscellaneous)
Category:
Projectile
Granted: Pure Beskar Alloy
Mandalorian Vambrace Configuration: Configuration A
Mandalorian Vambrace Upgrade: Sensor Signature Reduction
Mandalorian Vambrace Upgrade: Enhanced Shield
Poison Weapon: Type II - Inhibiting
15,390
Owned by: Advisor Reiden Palpatine Karr
Prototype: Mandalorian Vambrace
Slotted in: 02 - Orion's Equipment
The Mandalorian Vambrace is a highly engineered weapon and toolset worn on the forearm, created to counter the deadly skills of Force-users. Each vambrace comes with one of two main configurations, and can further be optimized and upgraded to suit the user's needs. Like a Mandalorian's armor, the Mandalorian Vambrace is made from beskar. Mandalorian Vambraces have been worn by numerous Mandalorians, most famously by the likes of Boba Fett, Sabine Wren, and Din Djjarin.
This Mandalorian Vambrace has been constructed with pure beskar alloy. This pure beskar alloy allows Orion Gale to use his Mandalorian Vambrace to resist blaster and lightsaber attacks.
This Mandalorian Vambrace includes a grappler whip fibrecord launcher, dart launcher, and tracking device launcher that all use the Miscellaneous Weapons skill. It also includes a laser targeting system as well as an energy shield projector capable of creating a 40cm diameter circular shield able to deflect several blaster bolts or a single lightsaber strike before shorting out. It has a touchscreen display which is able to "go dark" or illuminate with light beyond the visual spectrum that is detectable only to sensors in the user's helmet, and is capable of controlling various armor, weapon, and jetpack systems.
Mandalorian Vambrace has been modified with greatly dampened electrical components, making Mandalorian Vambrace completely resistant to sensors.
Mandalorian Vambrace has been modified with a more powerful shield emitter, allowing the energy shield on Mandalorian Vambrace to withstand several additional attacks.
Mandalorian Vambrace has been coated with a poison that can interfere with the body’s motor functions by targeting the muscles and nervous system. The affects can vary from the numbing, paralysis, or slowing of limbs to halting breathing and inducing seizures or sleep. The poison triggers on contact with the skin or bloodstream, with the most severe symptoms manifesting in the immediate area of the wound. Requires the "Poison Weapons Feat" on the Character Sheets to be effective in combat.