Character Snapshot (Specialist Quo-Wing-Tzun)

Character Snapshot for Knight Quo-Wing-Tzun (2016/02/14, Battlemaster Samael Ozriel vs. Knight Quo-Wing-Tzun)
 

Knight Quo-Wing-Tzun

Journeyman 4, Journeyman tier, Clan Naga Sadow
Male Zabrak, Sith, Shadow
Height: 1.74 m / 5'9" - Weight: 92.0 kg / 203 lbs
Age: 27 years - Right Handed
Physical Description

Physical

At first glance Quo is often dismissed as just another passer by, however, should the viewer take time to assess his physique closely they would notice the litheness of his movements, with an absence of unnecessary energy. He could be described as "squat", though this would fail to take into account the natural power contained within his muscular frame, and the unnerving lack of noise as he moved from place to place.

Clothing

Wearing leather and fabric garments that are designed to distract the eye away from the silhouette of his body, they tended to cling in the right places, and billow where things needed to be hidden, for example, where his weapons are kept, that would attract attention. Black leather, knee length, kid skin tabi boots clad his lower legs, above which black fabric trousers, with a slightly baggy fit, aided his movements rather than restricting them. These containing several pockets and compartments within which Quo can carry sundry supplies, and a broad leather belt again contains several pouches, and holsters for his weaponry.

The hooded tunic flows, with billowing lines, with the exception of his forearms, which are clad in tight fitting, double thickness leather, impregnated with armour plating. The hood fully covers his head and face, should the need require, leaving on the glowing red and gold flecked eyes peering from beneath it.

Hands

Quo's hands are long and slim, showing signs of hard work, being calloused and scarred, his right hand having been replaced with a cybernetic implant from just above the elbow joint, after a close encounter with a Charnoq on Maridun.

Face

The first thing that people notice is the breathing prosthetic covering his nose and mouth, tubing looping over his ears, leading to a control panel that Quo wears on his chest beneath his tunic. A vocal coder was also introduced to assist his speech.

Rugged, without being ugly, though not exactly handsome either, dark, almost ebony skin is highlighted with bright yellow tattoos, arranged in an organic, flowing design. His head is shaved, leaving the cranium bald, which only accentuates the line of shiny, ivory, horny outgrowths, that sit like a crown around his head. The eyes are piercing, and unwavering, once they lock onto a person they appear to capture them, unblinking, and focussed. Cutting through the centre of his face is a lean nose, with slightly narrowed nostrils, which lead down to a narrow mouth, although with full lips. A missing front tooth lends an asymmetry when Quo smiles, or more likely grimaces at the observer. The chin below is dimpled, and square in shape, although not broad, the face itself denotes the strength of character that lies beneath.

Equipped Weapons (Legacy)
lightsaber, vibroblade, throwing knives
Preferred Weapon Loadout (Legacy)
  • Armoury Lightsaber

  • Vibroblade

  • Set of Throwing knives

If You Want It Doing Well, Do It Yourself (General Aspect)

Long ago Quo knew he was different, whereas the Jedi were confined by their rules in the use of the force, he knew he would never be a conformist. Knowing that he could use both the light and the dark side of the force would give him and advantage he vowed to study all aspects that were available, and thus use them to his advantage. All the teachings that he could lay his hands on were inwardly digested, dissected, and the good separated from the bad, then reassembled into a system that would be more suitable to him, those that pushed him forward, or indeed sometimes at a tangent, would be pursued, whilst those that did nothing to benefit him were discarded. In much the same way, things that interest him he would be enthused about, where those that didn't were ignored or dismissed

There Are No Such Things As Absolutes (General Aspect)

Quo is intense and studious, never revealing the things he has learned to others unless it is necessary for the advancement of his own agenda. Rarely showing emotion he exudes a calmness, that, at times, is infectious, when in combat this displays itself as a detachment from the situation, that others may well see as cold and calculating, even cruel at times. If you were to become close to him he would be fiercely loyal, and be an ally for life, without question, or hesitation, however, make an enemy of him at your own peril. He possesses a wicked intellect, and a warped sense of humour, able to use his thoughts, and his words, as weapons. His strategies are often ad hoc, and catch both the opponents, and sometimes his allies, off guard and unbalanced.

Do, or do not...... there is no try (Personality Aspect)

Quo's armour is his cold exterior. He was hurt before in his past as a youngling, and will not allow that to happen again. He both hides his true emotions behind it, and uses it as a weapon to repulse any attack against him. In order to fulfil his own personal quest for either power or glory he will not give a second thought to anyone else, be it enemy or friend, there is only one way for him to go, and that is forwards towards his destiny

Don't Get Cocky Kid (Personality Aspect)

Using his superiority to belittle another is a great weapon for Quo, and he will use it whenever he feels threatened by another, either physically, or mentally. He compartmentalises his emotions, and can call upon them whenever required to fuel his use of the force, inwardly seeming to burn brighter, learning more and more about the mechanics of it's usage with each application of each trait. He feels very little pain, and can remain focussed, even when severely injured, on the goals that he has set for himself. Although he can follow orders to the letter, he often focusses on the goal, rather than the steps to attainment, and takes the unexpected path towards success

Strong With The Dark Side Is That Place (Combat Aspect)

Quo knows that the force is not just a tool to be used and cast aside, his intellect quickly assesses the situation, formulates a plan, and delivers a devastating attack should the need arise, it is the coolness and calmness with which Quo does this which is probably the most impressive weapon in his arsenal. His ability to assess the threat to himself, or his group, and use whichever side of the force will be most successful in the given situation, is quite a thing to behold, and some would say, is an ability beyond his years. There is, however, in the mentality of his "the end always justifies the means" approach, every possibility that those within the range of such an attack would become, in his eyes, "acceptable casualties".

Be Like Water My Friend (Combat Aspect)

Driven by an ice cold detachment, Quo is frightening efficient in adapting to any given situation. At times he appears soft and flexible, flowing in his form, moulding himself the emerging situation as the need arises, whilst at other times appears as cold and inflexible as a sheet ice wall, absorbing all the attacks directed towards him without any outward sign of impact, deflecting or reflecting all attempts to injure him. The same applies to his use of the force, Quo knows the time to be soft, using the force to weave a solution to the attack, other times lashing out fully with the force, directing his power directly into his opponent. His complete application to the course of action Quo feels is the best option is sometimes either at odds with the orders he has been given, or to the safety of other members of the unit surrounding him.

Skill Feats
Lightning Reflexes Droid Whisperer
Force Feats
Saber Throw Elementary
Granted Feats
Order Feat: Sith Zabrak: I Always Know Better Zabrak: Didn't Hurt! Ghosting I Faceless I
Knowledge
Languages
  • Basic
  • Binary
  • Zabraki
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Shadow Step
Secondary Martial Art Whiptree
Primary Lightsaber Form Jar'Kai