Character Snapshot (Darth Renatus)

Character Snapshot for Battlemaster Anima (2015/05/19, SBM Anima vs. GRD Bentre Stahoes)
 

Battlemaster Anima

Equite 2, Equite tier, Clan Naga Sadow
Male Umbaran, Sith, Juggernaut
Height: 1.94 m / 6'4" - Weight: 97.5 kg / 215 lbs
Age: 28 years - Ambidextrous
Physical Description

Anima is taller than average for his race, standing a head above most of his peers. His shoulders are broad with a barrel chest dropping to a slender waist. His body is conditioned and fit, the skin so pale it appears to glow when reflecting moonlight. Scars mar the left side of his face leading to an eye he keeps hidden behind a wrap of cloth slipped beneath his shaggy, dark brown hair - a result of genetic manipulation to hide his Umbaran heritage.

The scars of his face travel down his neck where they disappear into a mangled tapestry as flesh meets metal. Anima's left arm was - not so cleanly - severed by a bladed instrument and replaced with a cybernetic arm ending in a more talon-like than humanoid hand. He keeps this arm hidden beneath a cloak that clasps at the shoulder closer to his neck, maintaining the arm's hiding spot.

His piercing, pale grey eye possesses golden flakes around the pupil, forming a star burst pattern. Anima's hidden eye is permanently corrupted, possessing the gold and red colouring associated with the Sith. The paleness of his features, framed by his abnormally dark hair, offer a stark contrast to the dark tones of his attire.

Beyond his blackened cloak, Anima adorns himself with a black tunic, held tight against his form via a variety of belts and straps. Beneath this tunic lies a grey, sleeveless turtle neck that appears just below the collar of his tunic which rises to his chin. Combat boots, thoroughly strapped as well, form the end to his tucked, black cargo pants complete with buckles and pockets. His last defining feature is a metallic, sanguine amulet shaped like a tribal dragon design, which he is always wearing attached to a dark string around his neck.

Equipped Weapons (Legacy)
Lightsaber and vibro-dagger.
Preferred Weapon Loadout (Legacy)

Anima carries only his lightsaber, Vestigium of Duriel, that has a shortened grip requiring a single handed hold, or clasped hands, as well as a vibrodagger attached to his boot.

Anima_Commission

This Is Awkward (General Aspect)

Anima lacks the capacity to care for anyone or anything. This causes him to appear cold to even his friends, and he often takes things at face value. Subtlety goes over his head more often than not, as he views the world with only passing interest. Life, love, passion, all hold no meaning to his cold, calculating mind. Still, he does not lack a certain fondness for sarcasm, utilizing it as a standard form of communication.

Burn Too Bright For Too Long... (General Aspect)

Anima was experimented on, by both himself and Macron Sadow, throughout his lifetime. The goal was power, attained at the price of pain and loss. His body was sacrificed in many ways, pain molding his flesh and psychosis rattling his mind. Trying to find his own way, he delved deeper into his self-mutilation until corruption sought to claim him fully. In severing his mistakes he lost a portion of his body, and became detached from humanity as well.

More Animal Than Man (Personality Aspect)

The dark side corruption plaguing Anima leads to a more than unstable personality. His typically cold and calculating demeanor can suddenly shift into utter insanity, dominated by a purely animalistic, bloodthirsty drive whilst retaining his cunning. These animal characteristics are ever present, manifesting in the form of growls, snarling, and other traits that would be attributed to someone raised by wolves so to speak. However, there are no defined intervals for his condition, turning him into a completely unpredictable foe and ally alike.

Never What It Seems (Personality Aspect)

Holding his cards close to his chest doesn't even begin to cover things for Anima. One could say there is never a single action he takes that doesn't have multiple intentions. Even when apparently going out of his way to help an ally, it would be a safe bet that he, and he alone, benefits in some way. This apparently selfish nature is misleading, as it is not greed but his singular tenacity towards the completion of his goals. No action need be wasted if it always ends with a step in Anima's desired direction.

To Be Judged (Combat Aspect)

Anima weighs all enemies equally, at first. Through combat he judges the character and worth of his opponent and as such must be a blank slate himself. He closes off his emotions and leaves himself receptive to those of his enemies. The actions he sees there determine his own, causing him to fight honorably or otherwise. In this way, he mirrors the mindset of his opponent and decides if they are worthy of being killed or not. Due to this one on one nature, he can succumb to tunnel vision and lose sight of multiple targets.

Only The Fight Matters (Combat Aspect)

Anima cares only for the battle. Whether it be against multiple foes or a singular target, he will forge head on into battle. This desire often causes him to require his opponents be at their best before engaging them. If they so require it, he will provide them with a weapon. While he requires this even starting point, Anima will not hesitate to take advantage of any weakness he perceives once the fighting starts. In fact, it is his aim to poke holes in his enemy's defenses, exposing their flaws so that they may learn from it, if they survive, and offer him a greater challenge. He is utterly relentless, fighting anything that comes before him, friend or foe.

Skill Feats
Lightning Reflexes The Force is With Me
Force Feats
Accelerated Healing I Escape Artist You've Got The Touch!
Granted Feats
Umbaran: Paint It Black Surge II Iron Pillar II
Knowledge
Languages
  • Basic
  • Umbaran
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art K'thri
Secondary Martial Art None
Primary Lightsaber Form Form V (Djem So)
Secondary Lightsaber Form None