Character Snapshot (Darth Renatus)

Character Snapshot for Seer Keira Viru (2016/01/13, Warrior Bentre Stahoes vs. Seer Keira Viru)
 

Seer Keira Viru

Equite 3, Equite tier, Clan Naga Sadow
Male Umbaran, Force Disciple, Seeker, Obelisk
Height: 1.7 m / 5'7" - Weight: 61.2 kg / 135 lbs
Age: 25 years - Right Handed
Physical Description

Keira is of an average height for her race, despite being half Human, but is still far from being considered short. Her eyes are a chilling ice-blue, possessing a gold starburst around each pupil, a stark contrast to her pale, moon-kissed flesh. Her messy, chin-length, layered hair is raven-black, shining with a navy hue as light glosses over it, flowing into a tight ponytail that ends at the small of her back.

Genetics blessed her with a curvy, athletic build that belies her graceful movements. Her face is full and almost pixie-like, her cheekbones merely hinted at as opposed to shaping her features. Makeup is almost a completely foreign concept to her, resulting in a dark eye shadow that further accentuates her eyes and a faint, natural blush upon her lips. Her stance is confident, if not relaxed, appearing to be a step away from lounging and never at full height. When she speaks, her voice comes out with a slight accent, possessing a lilting quality that seems to dance through the air.

Keria's outfit consists of black, leather pants that fit her form. Upon her right thigh can be found a storage pouch, held on to her leg by two dark grey belt straps. She wears dark grey leather boots, outfitted with black belt straps at the top of the boot and a series of same coloured straps wrapping about her ankles, forming a criss-cross pattern over the heel. She wears a grey tank top, covered by a grey corset, held together with cross stitched string running up the back in addition to a belt running just under her bust and straps on her shoulders. From the corset, a half-skirt flows down her right side, made with a faintly see-through blue fabric. The same clothe falls from the straps at her shoulders, flowing down to her elbows.

Equipped Weapons (Legacy)
Lightsaber
Preferred Weapon Loadout (Legacy)

11708-Keira-Commish

Lost In The Snow (General Aspect)

Possessing no preconceived notions about the nature of the Galaxy and its complex society, Keira looks upon conflict and sees too much suffering. It is the end of this that drives her purpose, going so far as to deem it the focal point of her existence. To her simple view, the source of conflict must be removed from the equation, which spawns from the disparity of power. And so it is that she aims to remove power as a factor, even if that means erasing the Force itself to restore equality. Knowing this, she can sometimes seem cruel and uncaring as she understands the deepest of truths, everyone is equal in death. This part of her embodies her alternate name: "Xue Long".

I Could Tell You, But I'd Have To Kill You (General Aspect)

Trust and Keira rarely go hand in hand. This is a result of her mysterious upbringing and her own complete lacking of any meaningful long term memories of her childhood. Any memories or knowledge she does gain, she guards almost savagely, unwilling to sacrifice anything to others. No matter how simple or meaningless, each memory or piece of knowledge she possesses becomes an immeasurable treasure to her that she is unwilling to trust with anyone else. This trait often leads her to appearing excessively closed off from those she meets, even her friends, and causing her to come across as rather obstinate. Conversely, this also makes her desperate to create new memories as she seeks out new experiences as if water in the desert.

Ain't Nobody Got Time For That (Personality Aspect)

For Keira, everything in life can be simplified or broken down to a streamlined processes that favours quick results over lengthy process. When handed a difficult task she will not whine, per se, but her displeasure will be known through copious amounts of sarcasm. While efficient in its own way, her desire to get back to other activities she sees as more pertinent can have her resolutions criticized for their lack of polish or finish. While some can read her approach as “lazy”, her dogmatic approach actually enables her to wade through the more complex tasks assigned to her with greater ease than most.

That's The Joke (Personality Aspect)

Everyone dons armour in some form or another, and Keira is no different. Her shield takes the form of words, wrapping herself in a mixture of sarcasm and wit that keeps everyone at arm's length from her. As a result, she often gives off the impression that she can't take anything seriously, no matter how important it is. While not entirely untrue, it is merely a facade that she puts on. Unable to restrain herself, however, Keira often goes to the extremes and will orchestrate grand practical jokes that could often be said to blur the line between humour and cruelty.

You Do You, I'll Do Me (Combat Aspect)

Keira focuses entirely on herself when in combat, to the point that any ally is a non-entity in her mind. All that matters is ensuring her positioning is as optimal for wielding the Force at range, safe from her opponent's advances. In fact, allies make more than suitable fodder as tools for distracting the enemy. Until utterly necessary, she will work under the principle of mobile artillery, however she has no qualms entering one on one combat with a saber. Still, due to her focus on weaving the powers of the Force upon the battlefield, Keira prefers to wait for situations to unfold before engaging her opponents and giving herself the advantage.

Yeah, I'm Just Gonna Be... Over There (Combat Aspect)

In combat, Keira prides herself on maintaining a mercurial tempo, weaving in and out of combat as opposed to maintaining any form of sustained conflict. To this end, she'll seek to maintain a minimal distance from her opponent, which creates a double edged sword as neither herself nor her opponent can fall into a rhythm. Still, she deems this to be her advantage as she won't truly initiate her own offense until she has collected enough information to formulate the best vector of attack. While this allows her to end fights quickly and efficiently, in theory, if she takes too long to isolate that perfect approach she may tire herself out to the point that she can no longer follow through.

Skill Feats
Parkour!
Force Feats
Escape Artist Stun II Telekinetic Strike III Double Fisting Reflexive Counter
Granted Feats
Order Feat: Force Disciple Umbaran: Paint It Black Umbaran: Devil's Dance Steel Curtain Seeking II Force Interrogation II
Knowledge
Languages
  • Basic
  • Umbaran
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Sliding Hands
Secondary Martial Art None
Primary Lightsaber Form Sokan
Secondary Lightsaber Form None