Character Snapshot (Mauro Wynter)

Character Snapshot for Krath Priest Zagro Fenn (2015/03/24, SBL Raiju Kang vs. KP Zagro Fenn)
 

Krath Priest Zagro Fenn

Equite 1, Equite tier, Clan Scholae Palatinae
Male Hapan, Krath, Sorcerer
Height: 1.8 m / 5'11" - Weight: 72.0 kg / 159 lbs
Age: 28 years - Right Handed
Physical Description

Zagro Fenn is a muscular Hapan of average height portraying the compact and agile body of a boxer. He has fair facial features and piercing hazel eyes adorning his handsome, heart shaped face. His skin tone is bronze and has dark brown hair worn in a military fade at the sides and finger length at the top.

Equipped Weapons (Legacy)
sabers only
Preferred Weapon Loadout (Legacy)

Lightsaber Silenced Blaster

Dirty Rotten Scoundrel (General Aspect)

Zagro Fenn is a master of the 'tricks of the trade' - the cheating and stealing trade, that is. With a certain propensity and natural talent for stealth and thievery, Zagro Fenn is a professional when it comes to crimes, from minor to major. Sometimes it is as simple as a few more favorable cards in a hand to a set of sticky fingers to something as big as a heist. Either way, Zagro Fenn knows his way around a job. However, everyone is bound to get caught eventually, and reputations have a way of finding a way to bite you in the rear. . . not to mention those looking to extract a little vengeance.

Bothans Do It From Behind (General Aspect)

Zagro Fenn will never go into any situation head-on. Whether it be combat or just strolling down the street, he will stick to the shadows or cloak himself in the Force. The less he is seen, the better. If he cannot sneak up on someone, then Zagro Fenn will not bother confronting them.

I Need a Drink! (Personality Aspect)

Zagro Fenn is often confused and heavily saddened by the amount of idiocy that constantly surrounds him. It is often much easier for Zagro Fenn to cope with people by ensuring he stays inebriated and dulling his senses. When unable to find alcohol for an extended period of time, Zagro Fenn will devolve into a ravenous, hate-filled monster that is nigh impossible to be around. In other words, Zagro Fenn is an addict.

Addictive Personality (Personality Aspect)

Zagro Fenn has a tendency to get addicted to things, even if those things aren't addictive.

Duelist (Combat Aspect)

Through careful study and dedication to isolated martial-combat, Zagro Fenn has turned the act of dueling into an art form. A keen eye and attention to detail allows him the ability to learn their opponent's idiosyncrasies while fighting. Zagro Fenn then uses his own skills to capitalize on the opponent's weakness. Because of this calculated approach to isolated duels, Zagro Fenn has a harder time taking on multiple opponents at once at higher skill levels.

Dirty Fighter (Combat Aspect)

When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Zagro Fenn? Zagro Fenn doesn't bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Zagro Fenn, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won't work, either because the enemy is a woman or has balls of steel, Zagro Fenn isn't beyond pulling a few more cheap tricks out of the bag. Granted, Zagro Fenn won't be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Zagro Fenn will still be winning, the best and most dirty way he knows how.

Skill Feats
The System, Is Down You Can't Stop The Signal
Force Feats
Lance II Saber Throw No Match for the Power of the Dark Side Hammer Time
Granted Feats
Hapan: Distilled Beauty Channel II
Knowledge
Languages
  • Basic
  • Hapan
  • Huttese
  • Rodese
  • Shyriiwook
Lore
  • Krath Alchemy
  • Krath History
  • Krath Sorcery
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Corellian Kickboxing
Secondary Martial Art Broken Gate
Primary Lightsaber Form Form V (Djem So)
Secondary Lightsaber Form Form III (Soresu)