Trenkyp Zkig's skills as a medic are not just limited to holo-books and lectures. He has read up and practiced a handful of experimental treatments while inventing a few home remedies of his own. This allows Trenkyp Zkig to work outside the box in less than ideal situations, and can lead to him solving mysteries other trained medics might struggle with. This, of course, comes with its own string of failures, as nothing is ever perfect. That, and some of the more established professionals in the field often doubt or question Trenkyp Zkig's alternative practices. He typically brushes them off in favor of doing everything he can to help a patient, but does quietly seek recognition for accomplishments as a healer.
While Trenkyp Zkig will see a job through to its conclusion and put forward his best effort, it’s still just a job. Trenkyp Zkig's true loyalties lie to his friends, and through thick and thin,he will stand by them and die for them if needed. This loyalty is reserved for those who have earned Trenkyp Zkig's trust, putting him at odds with other Mercenaries that are only doing a job for the money. This also makes it harder for employers to trust his motives, often times creating extra competition and difficulty finding work. None of it matters to Trenkyp Zkig, though, because loyalty to his friends is not something credits can buy.
Trenkyp Zkig manages to always see the down side to every silver-lining, joyous occasion, or victory. Where some may see a boon, Trenkyp Zkig will often see the curse accompanying it, just around the corner.Trenkyp Zkig's constant pessimism can often lead to conflict and the annoyance of those around him, not to mention the dampening of spirits. However, this mindset is not without its benefits, for a pessimist is far more likely to be prepared for the worst and be left unscathed by it - after all, none are more prepared for the worst case scenario than the ones expecting it all along.
Trenkyp only kills armed targets, never a defenseless person. If he's fighting for Credits, he might wiggle around the definition of armed, but if they don't have anything blunt, sharp or that can harm him in any way he will not do the kill. He does that for honor, but mostly for the Jedi Code. If the target is abducted however, he will attempt to take out the kidnappers before taking out the target itself unless it's done for the Brotherhood, as he believes that killing the helpless is the least honorable action someone would do.
Trenkyp is notorious for the use of his weapons. No matter what it is, if he can throw it and he thinks it's the right time, he will. This can, of course, lead to some less than ideal scenarios if he's fighting multiple enemies.
Fond of staying alive and prepared, Trenkyp Zkig keeps several bladed weapons hidden on his person at all times and in all different locations. Trenkyp Zkig switches these locations periodically in order to maintain an element of surprise even among his allies who know him. Unfortunately, this sometimes means that he is slower to draw one of these weapons if he forgets where he stashed them.
Master (+5) |
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Adept (+4) |
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Proficient (+3) | |
Trained (+2) | |
Learned (+1) | |
Mediocre (+0) |
Master (+5) |
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Adept (+4) |
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Disciple (+3) | |
Studied (+2) | |
Initiate (+1) |
Languages |
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Lore |
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Primary Martial Art | Teras Kasi |
Secondary Martial Art | None |
Primary Lightsaber Form | Form 0 (Banlanth) |