Dralin has pale, weathered skin and dark red hair that hangs down to his jawline, healthy but unmanaged. He still refuses to keep facial hair, but he allows himself a day or two of stubble in extreme circumstances. Two cybernetic eyes dominate his face, catching the light oddly in their matte black surfaces, punctuated only by green rings as a stand-in for irises. Creases at the corners of these eyes and on his forehead form readily for nearly any facial expression. He inherited his father's nose, whose bridge is slightly raised compared to the sharp tip, and his mother's mouth, which cuts a shapely line above a solid chin. Raised, yet shallow, cheekbones would complete the classical image of a man born to Imperial privilege, were it not for the years of spacer life stamped over it. His build has grown leaner over the years, though he now lacks muscle mass.
From Dralin's perspective, most people are making decisions with input from a fundamentally limited source: the present. The Force holds signposts to possible futures for those with the means to read them, and Dralin has honed those means during the long hours of interstellar travel. A decision once made, he reasons, cannot be taken back, so it is therefore irresponsible not to seek answers in the Force, if such answers are to be found. This gives Dralin a longer viewpoint than most, but the retired spy must take care to keep his mind focused on the present rather than obsessing over possible futures.
If one thing has defined Dralin's existence over the last decade and a half, it has been travel. In his early years, Dralin saw much of the galaxy on official business, whether it was running errands for Clan Tarentum or as a member of the Dark Summit. Once he lost faith in Dark Jedi, he took to travelling on his own terms, and set off in whatever direction the Force pulled him. He has seen countless worlds and peoples in his quest for purpose, and now feels more at home aboard his ship than anywhere else. Even when docked, Dralin lives out of his ship, and is loathe to leave it for any reason. He resents attempts to keep him in place when he feels it is time to leave, and doesn't feel tied to any particular location except whatever lies ahead of him. This mentality applies to his loyalties as well, and it would take a strong personal tie to someone to cause the Sith heretic to settle.
Born and raised in the upper class districts of Imperial Coruscant, tailored clothes and gourmet meals were the daily norm for Dralin. After enduring his grueling journey to knighthood, he continues that tradition, even if his fitted clothes are in tatters and he must cook his meals himself. Every situation is treated as though he were in an high-stakes Sabaac game with a drink in-hand, and even his stylish Imperial accent adds to his devil-may-care flourish. It takes a moment of great importance to break through this debonair shell, and even then Dralin tends to hide these breaking moments behind his careful game face. Better to play the callous libertine and alienate his friends and peers than to give away his feelings.
Dralin Fortea was raised and trained to be a monster, but his experiences over the years have caused him to reconsider the Sith Code and modify its ending: the Force shall set all free. He considers himself on the side of all would-be chains-breakers, and is willing to do nearly anything in support of others' agency. In true Sith fashion, he hides this part of himself from all but the closest of confidants, and instead promotes his views through clandestine aid and behind-the-scenes machinations. The retired spy is willing to lead a double-life in pursuit of his newfound ideals, including some acts that would go against those ideals if they would serve to uphold his cover and don't damage his overall goal. Before blatantly going against his code, however, he would prefer to trick his way out of do-or-die scenarios and instead use his history of letting others do the wet work to avoid conflicts.
In the early days of his apprenticeship, Dralin underwent training at the hands of the brutal Telona Murrage. She drilled into his head the importance of considering his opponent's mind a figurative weapon at his disposal, as much as as his lightsaber or the Force, and he's become more appreciative of those lessons since giving up his literal weapons. The rogue Sith uses his quick tongue, quicker mind, and excellent senses in place of the tools of death he once carried, always hoping to turn a foe into a confused friend, or to at least provide compelling reasons to his captors for his continued survival. Dralin habitually conceals his Force presence to sell his lies more readily, or to help get away from his pursuers if necessary. Lacking actual weapons, however, means that he must trust in the Force as his sole means of defense should these tactics fail.
A strike team with Dralin Fortea at its core often lack the pyrotechnics and theater normally associated with a Sith squad, but no one could complain about their effectiveness. Acting as an intelligent information network linking his teammates, Dralin can vastly improve coordination and bolster their morale. Should this prove insufficient in a firefight, he may use the Force to shield them physically. While his strength in the Force is considerable, it takes all of his focus to link and shield his comrades in this fashion, which means he becomes a passive member of the team in this capacity. It would fall to the rest of the team to plan and make decisions.
Master (+5) |
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Adept (+4) | |
Proficient (+3) | |
Trained (+2) | |
Learned (+1) | |
Mediocre (+0) |
Master (+5) |
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Adept (+4) | |
Disciple (+3) | |
Studied (+2) | |
Initiate (+1) |
Languages |
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Lore |
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Primary Martial Art | None |
Secondary Martial Art | None |
Primary Lightsaber Form | Sokan |
Secondary Lightsaber Form | None |