Dralin has pale, weathered skin and dark red hair that hangs down to his jawline, healthy but unmanaged. He still refuses to keep facial hair, but he allows himself a day or two of stubble in extreme circumstances. Two cybernetic eyes dominate his face, catching the light oddly in their matte black surfaces, punctuated only by green rings as a stand-in for irises. Creases at the corners of these eyes and on his forehead form readily for nearly any facial expression. He inherited his father's nose, whose bridge is slightly raised compared to the sharp tip, and his mother's mouth, which cuts a shapely line above a solid chin. Raised, yet shallow, cheekbones would complete the classical image of a man born to Imperial privilege, were it not for the years of spacer life stamped over it. His build has grown leaner over the years, though he now lacks muscle mass. A tattoo of an ossified talon decorates his right thigh, in imitation of his master's own tattoo, very few have seen it due to his refusal to undress.
From Dralin's perspective, most people are making decisions with input from a fundamentally limited source: the present. The Force holds signposts to possible futures for those with the means to read them, and Dralin has honed those means during the long hours of interstellar travel. A decision once made, he reasons, cannot be taken back, so it is therefore irresponsible not to seek answers in the Force, if such answers are to be found. This gives Dralin a longer viewpoint than most, but the retired spy must take care to keep his mind focused on the present rather than obsessing over possible futures.
Dralin Fortea has walked many worlds, among many peoples, and has begun to develop a singular reputation for chaos and trickery. This reputation is entirely deserved. His reliance on the Force to hide his intentions, or even his whole self via illusory doubles, creates an off-putting experience when interacting with the Sith heretic. Even other Force sensitives have difficulty getting a read on the sorcerer, if they can tell he is present at all. All of these measures are calculated to keep others off-balance, but it has earned Dralin a degree of mistrust, as one can never tell with whom, or what, they are truly dealing. This does, however, mean that Dralin must maintain a veritable mental database of countless lies, should any of them prove necessary to uphold later.
Dralin Fortea was raised and trained to be a monster, but his experiences over the years have caused him to reconsider the Sith Code and modify its ending: the Force shall set all free. He considers himself on the side of all would-be chains-breakers, and is willing to do nearly anything in support of others' agency. In true Sith fashion, he hides this part of himself from all but the closest of confidants, and instead promotes his views through clandestine aid and behind-the-scenes machinations. The retired spy is willing to lead a double-life in pursuit of his newfound ideals, including some acts that would go against those ideals if they would serve to uphold his cover and don't damage his overall goal. Before blatantly going against his code, however, he would prefer to trick his way out of do-or-die scenarios and instead use his history of letting others do the wet work to avoid conflicts.
Born and raised in the upper class districts of Imperial Coruscant, tailored clothes and gourmet meals were the daily norm for Dralin. After enduring his grueling journey to knighthood, he continues that tradition, even if his fitted clothes are in tatters and he must cook his meals himself. Every situation is treated as though he were in an high-stakes Sabaac game with a drink in-hand, and even his stylish Imperial accent adds to his devil-may-care flourish. It takes a moment of great importance to break through this debonair shell, and even then Dralin tends to hide these breaking moments behind his careful game face. Better to play the callous libertine and alienate his friends and peers than to give away his feelings.
A strike team with Dralin Fortea at its core often lack the pyrotechnics and theater normally associated with a Sith squad, but no one could complain about their effectiveness. Acting as an intelligent information network linking his teammates, Dralin can vastly improve coordination and bolster their morale. Should this prove insufficient in a firefight, he may use the Force to shield them physically. While his strength in the Force is considerable, it takes all of his focus to link and shield his comrades in this fashion, which means he becomes a passive member of the team in this capacity. It would fall to the rest of the team to plan and make decisions.
Dralin rarely chooses to directly engage in combat, but when he is forced to defend himself from personal attacks he relies on the Force to keep his opponents at a distance. Lightning and telekinesis are his go-to tools, and it can be frightening to behold when Dralin pours his considerable willpower into these terrible manifestations of the Force. If an opponent is able to withstand his sustained efforts, however, Dralin has little he can do to defend himself at close range, as his melee training has gone to rust over the past decade due to lack of use.
Master (+5) |
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Adept (+4) | |
Proficient (+3) | |
Trained (+2) | |
Learned (+1) | |
Mediocre (+0) |
Master (+5) |
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Adept (+4) | |
Disciple (+3) | |
Studied (+2) | |
Initiate (+1) |
Languages |
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Lore |
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Primary Martial Art | None |
Secondary Martial Art | None |
Primary Lightsaber Form | Sokan |
Secondary Lightsaber Form | None |