Standing below the average height of many Humans in the Galaxy, Kordath is a lithely built Ryn. His head is topped with a mass of white hair that refuses to lay down no matter how much one combs or styles it. Thick eyebrows and a mustache and goatee of the same color frame the rest of his gray skinned face.
Grey eyes are set to either side of his chitinous, fluted nose, with perpetual bags showing his lack of sleep or bad habits under them. His dark lips are thin and show a few scars picked up from bar brawls and mishaps over the years, yet laugh lines still surround the Ryn's mouth.
Along the back of his torso, on the left side, is a scar from a lightsaber that nearly took his arm off at the shoulder. On the right, there's an entry wound from a slug, with an exit wound on the front, a through and through to his shoulder that he got saving a child. He uses said scar to get drinks and admiration from ladies.
Somewhere below the waistline on the backside is the mark of the Arconae, only shown in very particular circumstances.
Kordath has found himself plenty of reasons to live in his daughter, Shay'lra, and his wife, Zujenia. To this end, he'll do everything in his power to survive a given situation to get home alive, whether that means talking his way to safety, fighting dirty, or even surrendering to plot a future escape. Whatever the means, Kordath will do his best to make it back to his girls. He'll also go to great lengths to not have to leave Selen, citing his retirement.
Kordath is not a fan of space. He can fly in a ship, sure, he’s spent a lot of time hopping from planet to planet on freighters and cargo haulers. Usually by stowing away in the hold. When legitimate travel became a thing for Kordath he learned about viewports, and decided that being able to see the vast, empty and cold vacuum of space was not for him. Extended time in such conditions can cause the Ryn to suffer from severe anxiety and possible panic attacks.
Kordath has never been one not to appreciate the beauty the galaxy has to offer. New sights and chances to learn and explore, shiny treasures and whimsies of gold, the sway of a lass's round hips as she walks by...all to be admired. The Ryn can be easily distracted by these things, and is particularly prone to touching or ogling things and people he perhaps shouldn't; either because it gets him in trouble, or because he gets everyone else around him in trouble in the process. But hey, someone's got to enjoy themselves around here.
Kordath has been running cons to keep alive since he was thirteen, and can usually recognize when one is being pulled on him. He'll usually go along with one in the hopes of gaining information, an advantage, or an opportune time to screw things up for whoever is pulling it. This does lead to the occasional accident or misfortune for Kordath, as cons rarely go as planned, even when both people are in on it.
Kordath has learned the fine art of bar brawling over the course of his vagrant and alcohol-soused life. Having always been on the small side, he's grown used to seizing whatever advantage or opportunity he sees. When it comes down to a fight you use what's on hand - or tail - to survive, and that is what he's learned to do. Plate? Discus. Chair leg? Club. Cutlery? Useful annoyance. He does not forsake his fifth appendage in a bout, using the muscular tail to grasp anything it can. Whether this be bottle or knife the extra limb has been known to surprise many a brawler. This does lead to trouble when facing combatants with more formal training, as his penchant for changing it up can make him sloppy.
Kordath comes from a background of vagrancy. As a constant stow away and a member of a race often victimized, he learned early on that a swift kick to the shin, or higher, was more valuable for survival than learning how to square up and prepare for combat. He is more likely to try and hit his opponent while they’re down, or from behind, or when they’re blind, than face to face. Despite this, he has never felt a pressing need to kill those who stand against him, as he's aware a beaten foe can be a useful source of information. He's also well aware of escalation, and is hesitant to draw weapons in conflict before his enemy, as a scuffle can quickly get out of hand and lead to pleasantries he'd rather not deal with.
Master (+5) | |
Adept (+4) | |
Proficient (+3) | |
Trained (+2) | |
Learned (+1) | |
Mediocre (+0) |
Master (+5) | |
Adept (+4) | |
Disciple (+3) | |
Studied (+2) | |
Initiate (+1) |
Languages |
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Lore |
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Primary Martial Art | Sliding Hands |
Secondary Martial Art | Broken Gate |
Primary Lightsaber Form | None |
Secondary Lightsaber Form | None |