Character Snapshot (Master Aisha Solon)

Character Snapshot for Corsair Arudûz Kydörn (2020/03/24, Corsair Arudûz Kydörn vs. Mystic Appius Wight)
 

Corsair Arudûz Kydörn

Equite 3, Equite tier, Unaffiliated
Male Zabrak, Mercenary, Weapons Specialist
Height: 1.85 m / 6'1" - Weight: 82.65 kg / 182 lbs
Age: 30 years - Right Handed
Physical Description

Main Features

Arudûz Kydörn is the half-breed product of a Zabrak female and unknown Near- Human male, standing just over six feet tall. He has a smooth complexion befitting someone in their twenties, with no wrinkles and a pale medium-grey skin tone. Arudûz's frame is well proportioned, but with a low center of gravity due. His body is in adequate physical shape with a medium build, and average sized hands and feet.

Atop Kydörn's head are several small dark evenly spaced horns that protrude slightly from his skull, unconcealed by any hair. His nose is somewhat pointed, but well shaped. The Scoundrel has no eyebrows, but framing the bottom of his face is a mouth full of sharp teeth and angular jaw covered in a beard. He has four symmetrical dark grey lines that run across his face, and a sharp set of teeth inside his mouth.

Eyes

As a gift of his half-breed DNA, Arudûz has a unique set of heterochromatic colored irises with a unique color combination and composition. On the left from his father's side are strands of mint and pale grey, while his Zabrak mother's side provided him with portions of deep royal-purple and sapphire-blue in his right eye. Both pupils are a dull white color, as are the sclera.

The Beardliest

Kydörn's beard is extremely well cared for - almost immaculate - and covers the entire bottom half of his face save for his lips - hiding any sign of what lies underneath. The Scoundrel's beard starts in a trimmed angular fashion from his ears, running over part of his cheeks to his moustache, with a proper trim underneath to keep it well kept. The entire beard itself is evenly trimmed, dark grey in color, and falls long enough from the face that it can be braided tightly when wearing a helmet, with few to no stragglers going astray whether braided or not.

Cybernetics

A large wound repaired with cybernetics to help restore function runs down almost the entirety of Arudûz's spine from the C3 vertebra to the L1 vertebra. It is mostly exposed due to a lack of supplied synthflesh with portions of the new spine are visible when not obscured by clothing.

Loadout: General Attire (Snapshot)
Comp
Weapon
Tech
Equipment
CyNet
Back
Armor
Accessory
Hey, Your Taxes Weren't Under Audit! (General Aspect)

As part of specialized training to diversify his skillset, Arudûz developed an exceptional knowledge base of codebreaker encryption protocols and slicing skills. Using these skills, he has the ability to slice into secure mainframes to steal sensitive information and access encrypted networks, or protect his own digital endeavors from the scrutiny of others.

While these skills have proved fruitful in combating Taldryan and his leader's enemies, they've also attracted the attention of less than favorable patrons; thus there is always some sort of active bounty on his head, and others are hesitant about allowing him near their computers or datapads. This makes life particularly dangerous, even inside friendly territories.

Arcane Blacksmith (General Aspect)

While Arudûz is a master blacksmith in the construction of many items, he has studied extensively the inner workings of arcane Sith Metallurgy and related armor and weapon forging practices, even going so far as to learn the technical processes used by the Ancient Sith and their mechanical relation to enhance his forging abilities. Kydörn is an absolute perfectionist in his trade and will immediately restart a piece should there be a single imperfection, although his adept skills usually save him the humiliation.

When not on assignment or otherwise engaged in an active activity, Arudûz can be usually be found inside the workshop onboard the ship designing and constructing new armors, weaponry, and upgrades or modifications to existing pieces, of the belief that all works have room for improvement.

He's a Regular Ol' Merc With A Mouth (Personality Aspect)

Kydörn was born with an immensely sarcastic wit, deploying it in even the most inappropriate of circumstances. Whether it's an important briefing or the middle of the battlefield masacre, Arudûz Kydörn's sarcastic tendencies know no bounds. He often speaks out of turn, spurring crude or rude jokes from his lips, and is incredibly stoic in his attitude. This half-breed ain't afraid to call it as he sees it, whether it's a good plan or stupid one.

Arudûz comes up with most of his creative jokes and sarcastic statements on the fly. While some might appreciate his sarcastic and brutish sense of humor, it can also be annoying and cruel.

Unpredictability Is Survivability (Personality Aspect)

Arudûz Kydörn has a firm belief through personal experiences that unpredictability is the key to survivability in this harsh galaxy, and focuses on being unpredictable to avoid being profiled by nefarious agents or people that may be hunting him. Most people tend to prefer routine and patterns; Kydörn is forever changing the way he operates, and will rarely do something perceivable out in the open the same way twice.

While this innate unpredictability helps prevent people from studying the half-breed's movements and mannerisms, it can also slow down Arudûz's ability to learn and perfect skills that are unfamiliar to him.

Bring It On, Jedi Scum! (Combat Aspect)

While not Force sensitive himself, Arudûz Kydörn has trained extensively in Anti-Force User Warfare & Tactics. This mercenary prefers the use of blaster and miscellaneous weaponry to all others, but carries a lightsaber on his belt for those big emergencies where range isn't an option.

While Arudûz has beyond-adequate non-Force user training with this weapon and isn't likely to hurt himself with it, he still operates at a disadvantage against those trained with the knowledge and skill in the lightsaber forms - and must tread carefully.

You Don't Scare Me! (Combat Aspect)

Arudûz doesn't scare easily, having become adept at shielding it behind a subconscious wall. This lack of fear allows him to enter a battlefield with little worry about consequences or danger, performing at a peak level of mental conditioning in most scenarios.

To go along with the absense of fear in Kydörn's soul, the Scoundrel lacks much regard for the severity of the situations he finds himself in, often increasing potential risk of injury to himself or others. When something does spook him, it rattles him and leaves the merc with a mouth in a state of temporary state of nervousness.

Skill Feats
Second Skin I Ambidexterity I Trick Shots Active Reload No Scope Elusive Prey To The Pain The Force is With Me Droid Whisperer
Force Feats
Granted Feats
Zabrak: I Always Know Better Zabrak: Didn't Hurt! Order Feat: Mercenary Medley II Proficiency II
Knowledge
Languages
  • Basic
  • Binary
  • Zabraki
  • ur-Kittât
Lore
  • Advanced Codebreaker Research Of Encryption & Slicing Protocols
  • Anti-Force User Warfare & Tactics
  • Droid Engineering & Design Practices
  • Lore and History of the Brotherhood
  • Sith Metallurgy & Forging Techniques
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Teras Kasi
Secondary Martial Art None
Primary Weapon Specialization Blasters
(Only applies to the Weapon Specialist Discipline)
Secondary Weapon Specialization Bladed
(Only applies to the Weapon Specialist Discipline)
Primary Lightsaber Form None
Secondary Lightsaber Form None