A burly man, Marz Riggs is stocky and solid with a bit of an alcoholic gut that hides his underlying musculature. His brownish blonde hair is kept long with streaks of gray and he has a long beard with a braided mustache that frames his chiseled but full face. The irises of his eyes are a cool blue with yellow speckling and his eyebrows are thick and furrowed. Adorned with scars, his war-torn epidermis has been tried and tested by conflict.
Riggs has let himself go, thus creating doubt in others. Feeling as though his best years are behind him, a stigma surrounds him; maybe he has nothing left to give. No longer seeking glory, Marz, for the most part, wants to be left alone. He desperately seeks to go into seclusion but situations always seem to surface, drawing him back in. Some say it's the will of the Force. While he has seemingly given up and is mad at the Force, this former Guardian is kept alive by it. His luck is really 'divine intervention' and he often ponders why?
Even before Riggs became a Jedi he was getting his hands dirty with tools and machinery. Born on Corellia, he grew up in the Shipyards, honing his craft under the supervision of his hard-nosed and strict father. After developing his skills with the Force, he has used his ability to repair and engineer machinery and equipment to calm his troubled mind. However, confidence in his abilities can make him appear arrogant as he is quick to pull someone's card if they don't know what they're doing. A veteran tradesman, his lingo and mannerisms reflect someone who has grown up in a rough environment. When teaching, he can actually appear to be overly critical and abrasive which are traits he picked up from his father.
Once the poster child of the Jedi Order; a reckless decision caused the destruction of a transport filled with innocents. A choice for the greater good and an alcohol induced release has left him a shell of what he once was. Overwhelmed with guilt, Riggs yearns to separate himself from the past by drowning his memories. The destructive path he walks is good for no one as he can be bull-headed and stubborn in the face of reason. Set in his ways, he doesnt want to change, he only wants to forget.
Marz has turned to drink in order to numb the pain of his past but it has numbed more than his pain, its dulled his skills and overall outlook on life. Trapped in a constant struggle he desperately tries to keep his head above water. Viewing himself as a failure, he continues his descent, slipping further and further away from his true self. He is unrecognizable to many, gone are the days of upholding peace and justice. He stands alone and picks up the pieces the best he can.
When persuaded to accept a mission or to take part in Brotherhood activities. While his skills may not be what they once were, he still has momentary acts of greatness that shine through. Much to the surprise of his comrades. Rescuing an important asset or mopping up the opposition in a dogfight may appear to be unattainable on the surface. In reality, pulling off a trick or two are still well within the realm of possibility.
An unorthodox way of life has turned into an equally unique fighting style. In fact there isnt much style left. Occassionally during combat he has been known to miss attacks or blocks, which creates unnecessary risk. Embarrassingly he may trip over his own feet. His downward spiral is a sad thing to behold. Yet, he still manages to hold his own in a fight. It's enough to make one wonder what he was like in his prime, both young and sober. No slouch when it comes to duelling. If he concentrates and eases up on the drink, he still makes a formidable combatant. Using Sokan in conjunction with his Drunken Master feat he appears to be more lucky than skillful as he relies on the environment to do alot of his fighting for him, his stumbles and misses becoming distractions that he can typically use in his favor.
Master (+5) |
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Adept (+4) | |
Proficient (+3) | |
Trained (+2) | |
Learned (+1) | |
Mediocre (+0) |
Master (+5) |
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Adept (+4) | |
Disciple (+3) | |
Studied (+2) | |
Initiate (+1) |
Languages |
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Lore |
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Primary Martial Art | Corellian Kickboxing |
Secondary Martial Art | None |
Primary Lightsaber Form | Sokan |
Secondary Lightsaber Form | None |