Eminent M'eero "Tripp" Trippani

Eminent M'eero "Tripp" Trippani

Elder 1, Elder tier, Unaffiliated
Male Zygerrian, Mercenary, Infiltrator
Height: 1.83 m / 6'0" - Weight: 86.18 kg / 190 lbs
Age: 35 years - Right Handed
Physical Description

Tripp has tanned skin flanked by dark gray fur covering his cheeks like sideburns. Between the furr he keeps a small, neatly trimmed soul patch just under his bottom lip. His large, rounded ears feature a single piercing on his right lobe. He has golden-yellow eyes, a narrow nose, and is considered roguishly handsome by Zygerrian standards. He lacks any noticeable scars on his face, but has multiple burn marks across his chest and shoulders and his fingers are callused and usually dry as a result of working and mixing chemicals.

Loadout: Unibomber
Accessory
Armor
Back
CyNet
Equipment
Tech
Weapon
Comp
Backpack
Land
Space
Right To Exist (General Aspect)

The Zygerrian Infiltrator had been working with the Liberation Front for years. Rath Oligard personally recruited him after M'eero "Tripp" Trippani defected from the Iron Navy as a result of being targeted as an Undesirable. M’eero had been more than ready to put his talents towards a better cause and a leader who acknowledged his right to exist in the galaxy. If that means going along with his somewhat radical views, so be it.

Mad World (General Aspect)

M'eero "Tripp" Trippani has a sick sense of humor, viewing the world through dark colored glass. He has a biting sense of black humor, often laughing at things that most people would find reprehensible or down right soul crushing. As a result, those that are not used to his brand of humor often find M'eero "Tripp" Trippani downright unbearable or overly morbid. At the same time, his cynicism can be useful for seeing through the optimistic altruism of those he encounters.

Wise Guy (Personality Aspect)

Despite an aversion for physical confrontation, M'eero "Tripp" Trippani has a quick-witted and sharp sense of humour, and never passes up the opportunity to make a quip or jibe about his situation, or to taunt his enemies. While some find M'eero "Tripp" Trippani to be funny and likeable, others do not always respond so warmly, and occasionally M'eero "Tripp" Trippani will get himself into more trouble than he thought when someone takes a joke the wrong way.

Watch It All Burn (Personality Aspect)

While many in the Liberation Front lived and breathed the Collective’s ideals, M'eero "Tripp" Trippani simply wants to watch things burn. Which probably why he had become immediate friends with Gwendolyn “Sparks” of the Technocratic Guild, who had finally given him a mission worthy of his time and skillset. He lives in the moment, not for the future, and cares only for the task in front of him, his very limited group of comrades, and in leaving his mark on the galaxy as one of the most infamous saboteurs.

Showtime, Showtime (Combat Aspect)

M'eero "Tripp" Trippani has a flare for the dramatic when it comes to implementing explosives to accomplish a job. Anyone can simply throw a grenade or place the charge, but to be able to anticipate, factor, and calculate for how the collateral damage will factor in is the sign of a true saboteur. M'eero "Tripp" Trippani prefers to do his own factoring and make modification to the trigger times, blast radius, and other affects his explosives utilize. This can sometimes complicate a simple job, but it is usually hard to argue with his results. He often mutters the phrase "Showtime" when preparing to set one of his creations into explosive motion. While his creativity in this regard makes him a very useful bomber that's hard to trace back to, he can easily get carried away in favoring the "art" over a quick, practical commissioned job.

Get In, Get Out (Combat Aspect)

While his specialty lies in demolitions, M'eero "Tripp" Trippani is a professional Infiltrator to his core. He understands that the key to pulling off the big jobs is attention to detail, and keeping a low profile. He will look to avoid overt combat when he can, but if backed into a corner can utilize Broken Gate or Bacch'nal to defend himself. He can use explosives, of course, but they can be difficult to employ in tight quarters where he would possibly end up as collateral as well.

Skill Feats
Ambidexterity II Classic Misdirection Parkour! Droid Whisperer Go Ahead, Make My Day Linguistic Liar To The Pain Disarming Smile Elusive Prey Drunken Master
Force Feats
Granted Feats
Zygerrian: Victory or Death Zygerrian: The Master's Whip Order Feat: Mercenary Chameleon III Keen Eye III Force Wielder Awareness
Knowledge
Languages
  • Basic
  • Binary
  • Huttese
  • Zygerrian
Lore
  • Chemistry And Volatile Compounds
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Broken Gate
Secondary Martial Art None
Primary Weapon Specialization None
Secondary Weapon Specialization None
Primary Lightsaber Form None
Secondary Lightsaber Form None