Knight Xan Nes vs. Seer Terran Koul

Knight Xan Nes

Journeyman 4, Journeyman tier, Clan Odan-Urr
Male Dashade, Jedi, Defender, Sentinel
vs.

Battlelord Terran Koul

Equite 3, Equite tier, Clan Arcona
Male Kiffar, Sith, Arcanist
Hall Rivalries
Messages 0 out of 4
Time Limit 3 Days
Competition [ACC] Rivalries
Battle Style Singular Ending
Battle Status Closed
Combatants Knight Xan Nes, Seer Terran Koul
Force Setting Standard
Weapon Setting Standard
Knight Xan Nes's Character Snapshot Snapshot
Seer Terran Koul's Character Snapshot Snapshot
Venue Oricon: Dread Fortress
Last Post 4 September, 2015 4:59 PM UTC
Posts

Dread Fortress

The greatest structure still standing on the volcanic moon of Oricon, the ruined fortress that once served as the headquarters of the Dread Masters, remains as a beacon of darkness. Impenetrable at its heart, the fortress is surrounded by a lava moat with a single bridge for access with walls two stories high and crafted of the hardest permacrete. Its walkways and open courtyards are decorated with eternally-burning braziers, hanging and broken chains, and even plaques and murals depicting acts of tyranny and strength. Statues, obelisks and pillars show signs of aging, crumbling, cracked and ruined, though their fearsome, ancient Sith visages still stand as a testament to the Dark Side and the imposing power that the masters of the fortress willed upon their visitors.

Down into the central palace and through one of the two sets of staircases lays the ruins of the atrium. It has long been looted for all of its artifacts and knowledge, left bare by the raiding and marauding of treasure hunters and researchers. Four side-chambers lead down, two to the left and right, deeper - these rooms, all abandoned, hold obelisks fused into the very stonework of the floor. Ancient Sith wisdom is etched into each one - messages of fear, of control, of domination and madness alike.

Dread Fortress

At the very rear of the palace is a large, tall stairway, leading up into what can only be considered the throne room of the wicked Council. A seven-sided platform sits atop a bottomless pit, with the walkway from the doorway taking up one side flanked by six green crystals. The remaining six edges are dedicated to walkways ending in a dais, resting upon which are the tall thrones topped with crystal where the ancient Masters of Dread once sat. Here, you can feel the twisted knots in the flow of the Force, plucked and pulled at with a more powerful grasp than you could ever hope to possess. As you approach the center of the massive platform, you hear footfalls behind you. The deathly silence is finally broken.