Current Character Sheet for Malodin'tater

Reaver Malodin'tater

Equite 4, Equite tier, Unaffiliated
Male Chiss, Mercenary, Hunter
Height: 1.95 m / 6'5" - Weight: 99.8 kg / 220 lbs
Age: 47 years - Left Handed
Physical Description

Malodin’Tater has blue skin and a toned physique. He is of average height for a Chiss, but his posture is upright and militant and tense with readiness. A pair of bright red eyes are framed by midlength cut dark blue hair with hints of majestic grey hair woven in from his age. An otherwise normal face is marred by a scar that runs down the left side of his face from a duel in his youth. Other small scars are spread across his face, neck, torso, arms and legs from various incidents throughout his career as a Bounty Hunter.

Loadout: Hunter
Accessory
Armor
Back
CyNet
Comp
Equipment
Land
Space
Tech
Weapon
Backpack
Mad World (General Aspect)

Malodin'tater has a sick sense of humor, viewing the world through dark colored glass. He has a biting sense of black humor, often laughing at things that most people would find reprehensible or down right soul crushing. As a result, those that are not used to his brand of humor often find Malodin'tater downright unbearable or overly morbid. At the same time, his cynicism can be useful for seeing through the optimistic altruism of those he encounters.

LOTS of Credits, Few Words (General Aspect)

Malodin'tater lives by a simple code: the better he is, the more credits he will earn. Employers know that when Malodin'tater is on the job he will achieve whatever goal that he is tasked with completing. Malodin'tater’s drive to finish the contract while sometimes lead him into bad situations, but as long as he draws breath then his employers know that the job will get done and he will get paid.

Heavy Handed (Personality Aspect)

Malodin'tater is not afraid to exploit any advantage or position of power he has when dealing with others, and relies on a combination of fear, intimidation, manipulation and shows of strength to convince others to compromise and lose. Malodin'tater can be quite callous in his dealings with others, and never gives up his power. This has earned Malodin'tater with the reputation of a “bully” and can often make negotiations difficult before they even begin.

Easy Going 'Till the Fight Starts (Personality Aspect)

While generally laid back and more than happy to offer a quip of sarcasm, Malodin'tater's entire demeanor changes once combat begins. He becomes focused and quiet, with his smile replaced with a look of grim determination.

Play For Blood (Combat Aspect)

Through a mixture of cocksure courage and arrogant swagger, Malodin'tater will not back down from a challenge when called out, even if the wiser path is to walk away or let it go. Malodin'tater's personality does tend to rub a lot of people the wrong way, which generally puts him into situations that escalate quickly to violence. While he may not be the one to always start a fight, he will always see it through to it’s conclusion. Some have tried to play a challenge off as idle banter, but when Malodin'tater initiates or accepts a challenge, he does not hold back.

Minister of War (Combat Aspect)

Malodin'tater is utterly devoted to success in combat, no matter the mission, no matter the cost. He has spent his life building himself in the image of war, utilizing a dogmatic regimen that has lead him to a single-minded obsession with military success and requires intense physical and mental training. This training, however, has come at the cost of anything resembling empathy or concern for others - even his superiors and subordinates.

Skill Feats
Ambidexterity II Run And Gun Freight Train Guns Akimbo Eagle Eye Elusive Prey Go Ahead, Make My Day Always Have An Exit I've Got A Bad Feeling About This
Force Feats
Granted Feats
On The Trail II Tools Of The Trade II Chiss: Wise Beyond Years Chiss: Sore Thumbs Order Feat: Mercenary
Knowledge
Languages
  • Basic
  • Binary
  • Cheunh
  • Cheunh
  • huttese
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Mandalorian Core
Secondary Martial Art None
Primary Weapon Specialization Blasters
(Only applies to the Weapon Specialist Discipline)
Secondary Weapon Specialization Explosives
(Only applies to the Weapon Specialist Discipline)
Primary Lightsaber Form None
Secondary Lightsaber Form None