Current Character Sheet for Mikhail Kadnikov

Major Mikhail Kadnikov

Equite 2, Equite tier, Unaffiliated
Male Arkanian, Loyalist, Field Medic
Height: 1.7 m / 5'7" - Weight: 58.9 kg / 130 lbs
Age: 26 years - Right Handed
Physical Description

Mikhail Kadnikov is a lean, pale skinned Arkanian with abnormally stark black hair that he keeps swept back into loose points. His eyes, when not hidden by thin black blinders, appear to be solid blue crystal spheres that never quite seem to stop shifting. That same kaleidoscope-like illusion is splayed across the right side of his soft, angular face in a sprawling crystalline scar. The severity of the scarring along his cheek and neck extends down his back, over most of his spine.

Loadout: Mikhail Standard
Backpack
Accessory
Armor
Back
CyNet
Comp
Equipment
Land
Space
Tech
Weapon
Crystalline Scars (General Aspect)

Mikhail Kadnikov has seen many scars over his experience as a combat medic for the First Order. The loss he’s seen has scarred him inside, and his recent efforts as a volunteer medic on Selen left him with physical scars to match. The once pulsing red crystal that infected him has been purified into a deeper blue. With the developments the crystals have proven to be useful for, he now fears what would become of him if the more morally ambiguous of his family learned of his condition. This paranoia can seem unfounded to outsiders, but those must not know of the Kadnikovs.

Prideful (General Aspect)

Despite whatever all his other characteristics may convey, Mikhail Kadnikov retains the air of a person that is confident, if not arrogant. Minor (and often, major) things in his body language - his walk, his stance, his expressions - reveal these feelings. At times, it seems he borders upon narcissism, especially judging from how much he enjoys his own company.

A Part of the Family (Personality Aspect)

Mikhail’s family is far from your average bunch of blood relatives. The Kadnikovs are more concerned with profitability and pedigree than morals. Here, Mikhail struggles to find himself as different from his callous cousins, uncles, and other cutthroat business partners. An offended Kadnikov may only grant you one chance at redemption, before ensuring their pride is healed by blood. Though Mikhail has sworn to protect those under his care as a medic, the cruelty of his bloodline just may make itself known should he be pushed too far.

Glass Half Empty (Personality Aspect)

Mikhail Kadnikov manages to always see the down side to every silver-lining, joyous occasion, or victory. Where some may see a boon, Mikhail Kadnikov will often see the curse accompanying it, just around the corner.Mikhail Kadnikov's constant pessimism can often lead to conflict and the annoyance of those around him, not to mention the dampening of spirits. However, this mindset is not without its benefits, for a pessimist is far more likely to be prepared for the worst and be left unscathed by it - after all, none are more prepared for the worst case scenario than the ones expecting it all along.

A Puppet of Purity (Combat Aspect)

Mikhail was promised that the crystal was purified, and shouldn’t be a threat to him anymore. Despite this, he can’t ever quite shake the feeling that he’s being watched. It only takes a few moments of focusing to feel the crystal. As if it was another creature living in the corner of his mind, when he feels threatened by an external source it seems to react on its own. In combat he jerks about unnaturally, as if he was being tugged along by his limbs. The crystal drives him, and can often force him to fight on despite heavy injuries out of pure survival instinct. Though he very well could end up damaging himself worse than if he hadn’t continued fighting.

He's No Good To Me Dead (Combat Aspect)

Mikhail Kadnikov doesn't like to kill people; instead he chooses to injure his opponent until that person is unable to fight back or is otherwise incapacitated.

Skill Feats
Keen Mind II Fear Will Keep Them In Line Blood Bath Ivory Tower This Will Do I Made These II Daredevil Second Skin II
Force Feats
Granted Feats
Envoy's Will Xenobiology II Steady Hands II Arkanian: Sunglasses At Night Arkanian: Infrared Vision Order Feat: Loyalist
Knowledge
Languages
  • Arkanian
  • Basic
  • Bocce
  • High Galactic
  • Sign Language
Lore
  • A collection of studies on Artificery and the Arcane
  • Cartels, Mafias, and Gangs: A menagerie of the most notorious Organized Crime families.
  • Lore and History of the Brotherhood
  • The Artful Tragedy of Prosthetic Design and Creation.
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Imperial Martial Arts System
Secondary Martial Art None
Primary Weapon Specialization None
Secondary Weapon Specialization None
Primary Lightsaber Form None
Secondary Lightsaber Form None