Current Character Sheet for Magness Dritch

Magness Dritch

Equite 1, Equite tier, Unaffiliated
Male Miraluka, Force Disciple, Sorcerer, Krath
Height: 1.8 m / 5'11" - Weight: 79.0 kg / 174 lbs
Age: 31 years - Right Handed
Physical Description

Athletically built and in the state of an acrobat, Myrji stands at an average height though his posture is tall and relaxed. His skin appears sunkissed and soft, a stark comparison to his marble-like eyes made of a dark material with a flat polished surface. He keeps his grey-brown hair long enough to reach his waist, often tucking the right side behind his ear and wearing it outside of his clothes. He likes to tie it back before engaging in a serious battle, though.

Myrji bears four thick white scars around his forearms and calves where his limbs were reattached, but otherwise it is mostly scar free. Two tattoos face opposite one another on his shoulders; one, the symbol of the Erinos Family and the other his former Master's Apprentice Mark.

Myrji wears a form-fitting flightsuit the colour of dark graphite, leaving little to the imagination in regards to the sharp, lean cuts of muscle beneath. Over that he wears a dark indigo coat that is somewhat oversized and works to hide his body beneath it. With its large hood, it can hide the general features of Myrjis face whilst not attracting too much attention to himself. Around his waist is a brown hakama, wrapped with two cords of leather. His footwear are his pride and joy, though. Big black boots with a good weight, the heels and toe are capped in studded steel with a pair of complementing knee guards to match.

Loadout: Magician
Backpack
Accessory
Armor
Back
CyNet
Comp
Equipment
Land
Space
Tech
We're Nakama, Right? (General Aspect)

Myrji tries to be as cheerful as possible and sometimes it can be infectious. He takes an interest in those that he meets and isn’t afraid to interact with someone he deems interesting. Generally, it’s a 50/50 type outcome. Half will respond well and he’ll make an ally for however long the meeting lasts, or he rubs someone up the wrong way and ends in a fight.

Bothersome (General Aspect)

Myrji follows his own logic and as such can be avoidant of actions that could cause him future trouble. He knows to hold his tongue, pull his punches and show mercy. Then again, if it’s quicker to make a few heads roll, his saber comes to hand quite quickly.

A Family Lost, Is a Family Gained (Personality Aspect)

Myrji owes everything to Arcona as a whole, his family separated and poisoned against him by the Luka Sene as his talents with both Light and Dark blossomed in his youth. Rejected one last time and separated from his family, he was viciously attacked and survived only with the quickness with which his clansmen retrieved him from the brink. His thoughts are only for his family, for their glory, survival and most of all, their longevity. This can cause a desperation in him that can lead to taking severe risks where his Clans secrets and well being are threatened.

A Part to Play (Personality Aspect)

Wearing a smiling mask comes easily to Myrji, using it as a veil to keep him separated from those he wishes to appear smaller to. Whimsy, eccentricisms and all-round random behaviour lead to everyone that makes contact with him guessing. Charm and wit rear their heads every so often, but only to his own benefit or amusement. He is constantly playing a part, working an angle to build to something in the future. There is a chink in his armor; he simply cannot take compliments and niceties. His demeanour reacts honestly with rosy cheeks, regardless of what he may be saying at the time.

Determination of the Weak (Combat Aspect)

Myrji is well aware of his body's potential for battle- but even more aware of his limitations. This presented the only option left- to be aware of every possible action within a fight. Throwing sand, unannounced blows- you name it. If it’s possible, he’ll try it and try to win. His goals are his heart, but his survival is his brain; and if he stops breathing, there’s not much to be done six-feet under.

Hollowfoot (Combat Aspect)

Myrji likes to utilize the the Force Power: Slow in conjunction with his own athletic prowess. Myrji likes to take advantage of the extra time given when an opponent is slowed to land precision strikes with his knees and feet. He uses a technique he calls "Hollowfoot" where he augments his strikes with Amplification at the point of contact. Taking advantage of obstacles in a given space, he will supplement this by propelling himself around with acrobatic feints by pushing off objects with Telekinesis, using the momentum to further amplify his strikes. The name comes from the sound of his steel capped boots and knee guards as they move with the strikes. While effective in close quarters, Hollowfoot is fairly limited when it comes to ranged combat. It is also more effective against a single opponent that has been slowed than multiple enemies at once.

Skill Feats
The Hand Is Quicker Disarming Smile
Force Feats
Lance II Reflexive Counter Stun I You've Got The Touch!
Granted Feats
Miraluka: Behind Blue Eyes Miraluka: Sharing Is Caring Battle Mind II Order Feat: Force Disciple
Knowledge
Languages
  • Basic
  • Mando'a
  • Miralukese
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Teras Kasi
Secondary Martial Art K'thri
Primary Lightsaber Form Form V (Shien)
Secondary Lightsaber Form None