Discipline | Description | Granted Feats | Created / Updated |
---|---|---|---|
The Ronin |
Equite:
Surge II
Duelist II
Elder: Surge III Duelist III Grand Master: Surge III Duelist III Journeyman: Surge I Duelist I Novitiate: |
2024/10/22 / 2024/10/22 | |
Unyielding Tempest | "What happens when an unstoppable force meets an immovable object?" At some point in the study of the Force, it is possible to come to the conclusion that the only thing standing between success and failure is time. And time is something you can have in spades. Combining force of mind with a rigid refusal to give ground, an Unyielding Tempest lets the fight come to them, delivering devastating lessons to any that challenge them. |
Equite:
Battle Mind II
Iron Pillar II
Elder: Iron Pillar III Battle Mind III Grand Master: Iron Pillar III Battle Mind III Journeyman: Battle Mind I Iron Pillar I Novitiate: |
2024/10/22 / 2024/10/22 |
Rex Tempestas | "When it comes to glittering objects, wizards have all the taste and self-control of a deranged magpie." Storm Bringer, Lord of Lightning, Master of the Zippy Zap. Titles are a superfluous thing which Kojiro can never settle his over active mind on. He hunts shiny things, knows many things, and zaps bad things with lightning. Then probably forgets he's done it. |
Equite:
Primed II
Channel II
Elder: Primed III Channel III Grand Master: Primed III Channel III Journeyman: Channel I Primed I Novitiate: |
2024/10/26 / 2024/12/27 |
Taldryan Obelisk |
Equite:
Surge II
Duelist II
Elder: Surge III Duelist III Grand Master: Surge III Duelist III Journeyman: Surge I Duelist I Novitiate: |
2024/10/30 / 2024/10/30 | |
Matukai Adept | Taken from old Jedi Records, the Matukai Adept focuses on channeling the Force through their physical body through meditative martial arts. |
Equite:
Surge II
Battle Haste II
Elder: Surge III Battle Haste III Grand Master: Surge III Battle Haste III Journeyman: Battle Haste I Surge I Novitiate: |
2024/12/10 / 2024/12/10 |
Stormwalker | Stormwalkers serve as pathfinders and scouts. Each is skilled in discerning between false images cast up by the Force and the reality of the physical realm, and hardy enough to survive whatever might have forged such illusions. |
Equite:
Seeking II
Surge II
Elder: Seeking III Surge III Grand Master: Seeking III Surge III Journeyman: Seeking I Surge I Novitiate: |
2024/12/15 / 2024/12/15 |
Noblesse D'épée | A true noble should be skilled in both swordsmanship and courtly behavior. The pen may be mightier than the sword, but when you can use both it does not matter. |
Equite:
Silver Tongue II
Duelist II
Elder: Silver Tongue III Duelist III Grand Master: Silver Tongue III Duelist III Journeyman: Silver Tongue I Duelist I Novitiate: |
2025/01/10 / 2025/01/10 |
Sith Blademaster | “Leverage, position, advantage.” The epitome of a duelist, Sith Blademasters are dangerous foes to face in one on one combat. With willpower as strong as cortosis steel, and an affinity for dueling, they are both an effective instructor in all things lightsaber and the Force, as well as deadly opponents. Sith Blademaster's gain:
|
Equite:
Battle Mind II
Duelist II
Elder: Battle Mind III Duelist III Grand Master: Battle Mind III Duelist III Journeyman: Battle Mind I Duelist I Novitiate: |
2025/01/29 / 2025/01/29 |
Jedi Battlemaster | "Your lightsaber is an invaluable tool. Even when inactive, it can defuse a potentially volatile situation. Trust me on that.” Historically serving as the Jedi Order's primary lightsaber instructor, Jedi Battlemasters are expert duelists both on and off the battlefield. Their keen senses allow them to not only excel in one-on-one duels, but pinpoint enemy locations and intentions. Jedi Battlemasters gain:
|
Equite:
Battlefield Awareness II
Duelist II
Elder: Battlefield Awareness III Duelist III Grand Master: Battlefield Awareness III Duelist III Journeyman: Battlefield Awareness I Duelist I Novitiate: |
2025/02/01 / 2025/02/01 |
Sith Fleshweaver | "𝘛𝘩𝘦 𝘤𝘰𝘳𝘱𝘰𝘳𝘦𝘢𝘭 𝘧𝘰𝘳𝘮 𝘣𝘦𝘨𝘪𝘯𝘴 𝘢𝘴 𝘢𝘯 𝘦𝘮𝘱𝘵𝘺 𝘤𝘢𝘯𝘷𝘢𝘴, 𝘸𝘦 𝘱𝘢𝘪𝘯𝘵 𝘢𝘯𝘥 𝘴𝘤𝘶𝘭𝘱𝘵 𝘵𝘩𝘦 𝘣𝘰𝘥𝘺 𝘶𝘯𝘵𝘪𝘭 𝘪𝘵 𝘶𝘯𝘭𝘰𝘤𝘬𝘴 𝘵𝘩𝘦 𝘴𝘱𝘪𝘳𝘪𝘵'𝘴 𝘧𝘶𝘭𝘭 𝘱𝘰𝘵𝘦𝘯𝘵𝘪𝘢𝘭." Sith Fleshweavers are arcane witches that focus their will upon the corporeal in order to assume control and manipulate tissues down to the cellular level. They can siphon vigor from the Living Force to revitalize themselves and are able to push themselves until the very brink of death. Sith Fleshweavers gain:
|
Equite:
Channel II
Surge II
Elder: Surge III Channel III Grand Master: Surge III Channel III Journeyman: Surge I Channel I Novitiate: |
2025/02/09 / 2025/02/09 |
Force Sage | "For my ally is the Force, and a powerful ally it is." Sages are a special kind of Force User. They are adept at using the Force offensively, chaining together a maelstrom of destruction whilst their connection to the Living Force allows them to refill their reserves. Deadly and devastating, Force Sages, to some, are considered the peak of Force knowledge and application. Force Sages gain:
|
Equite:
Primed II
Channel II
Elder: Primed III Channel III Grand Master: Primed III Channel III Journeyman: Channel I Primed I Novitiate: |
2025/02/09 / 2025/02/09 |
Immortal | Empowered by a lifetime of relentless study, honed by decades of ruthless conquest, and bolstered by rituals that saw the destruction of entire worlds, perhaps one can ascend to immortality. Even if not, the legends of what they have done will certainly live forever. |
Equite:
Channel II
Battle Haste II
Elder: Channel III Battle Haste III Grand Master: Channel III Battle Haste III Journeyman: Battle Haste I Channel I Novitiate: |
2025/02/13 / 2025/02/13 |
Kevorkian |
Equite:
Proficiency II
Xenobiology II
Elder: Xenobiology III Proficiency III Grand Master: Xenobiology III Proficiency III Journeyman: Proficiency I Xenobiology I Novitiate: |
2025/02/20 / 2025/02/20 | |
Concordant | A cleric and redeemer focused only on healing others, regardless of alignment or deed, at any cost to themselves. |
Equite:
Synergy II
Channel II
Elder: Channel III Synergy III Grand Master: Channel III Synergy III Journeyman: Channel I Synergy I Novitiate: |
2025/02/23 / 2025/02/23 |
Fury | " The body is fast. The blade is faster. But the mind—the mind is lightning. I strike before thought catches up." Furies are living conduits of the Dark Side’s most primal force: unrestrained aggression. They embody relentless motion, using bursts of blistering speed to shatter defenses before their victims can react. In battle, they fight as if possessed, blending supernatural reflexes with a berserker’s instinct, wielding their rage as both a weapon and a shield. But their wrath is not only physical—Furies invade the very essence of their enemies, tearing through fragile minds, ripping out secrets, and leaving nothing but broken psyches in their wake. Furies gain:
|
Equite:
Force Interrogation II
Battle Haste II
Elder: Force Interrogation III Battle Haste III Grand Master: Force Interrogation III Battle Haste III Journeyman: Battle Haste I Force Interrogation I Novitiate: |
2025/02/27 / 2025/03/09 |
Mandaboo | "What's with that Appius dude? He's like, half Obi-wannabe and half Mandaboo!" Mandaboos are Mandalorians with more intricate knowledge of the Force. The Non-Force Using variant specialise in various weapons to combat, neutralise, or work together with those who have the Force. Mandaboos gain:
|
Equite:
Tools Of The Trade II
Proficiency II
Elder: Tools Of The Trade III Proficiency III Grand Master: Tools Of The Trade III Proficiency III Journeyman: Proficiency I Tools Of The Trade I Novitiate: |
2025/03/09 / 2025/03/09 |
Fence | "A thief sees what’s theirs for the taking. A fence sees how to make a fortune out of it." Fences are the silent architects of the underworld, the masterminds who turn chaos into profit. They operate in shadows, pulling strings from behind the curtain, ensuring stolen goods vanish and reappear with clean histories and heavier price tags. Guile is their weapon, deception their armor—while others take the risks, Fences reap the rewards. Every deal, every whispered word, every forged document consolidates their influence on the criminal economy and makes them indispensable to thieves, smugglers and syndicates alike. |
Equite:
Fly Casual II
Checkmate II
Elder: Fly Casual III Checkmate III Grand Master: Fly Casual III Checkmate III Journeyman: Fly Casual I Checkmate I Novitiate: |
2025/03/12 / 2025/03/12 |
Keen Intellectual |
Equite:
Keen Eye II
Checkmate II
Elder: Checkmate III Keen Eye III Grand Master: Checkmate III Keen Eye III Journeyman: Keen Eye I Checkmate I Novitiate: |
2025/03/16 / 2025/03/16 | |
Force Crusader | The Force Crusader is a former Jedi Crusader who has lived multiple lives as part of the Jedi Order, Imperial Security Bureau, and Brotherhood Inquisitorius, taking the Barash Vow as recompense for their unwilling service to the former Galactic Empire. They use their extensive knowledge and skills in close-range combat and the Force to track and subdue the creatures and sentient beings they are contracted to hunt, defending those deemed worthy of their protection. A hunter of all things they are no typical Jedi, and a force to be reckoned with as lines between chaotic good and evil are frequently blurred both on and off the battlefield. The Force Crusader gains the following feats:
|
Equite:
Battlefield Awareness II
Force Interrogation II
Elder: Force Interrogation III Battlefield Awareness III Grand Master: Force Interrogation III Battlefield Awareness III Journeyman: Force Interrogation I Battlefield Awareness I Novitiate: |
2025/03/24 / 2025/03/26 |
Sith Avatar | The Sith Avatar is a being completely corrupted by the dark side of the Force and occupied by an ancient Sith spirit under the Sith spell Qâzoi Kyantuska. They are masters of the Sith arcane with extensive knowledge in Sith Sorcery, Sith Sculpting, Sith Alchemy, and integrations of the dark side of the Force with a wide range of technologies. They use their abilities and ancient knowledge to conquer, control and alter sentient life and technology alike while wandering the galaxy's Unknown Regions unhindered with allegiance to no one person or organization - having wiped clean the host's memories to fulfil their own dark and unsettling desires. The Sith Avatar gains the following feats:
|
Equite:
Mechu-deru II
Ghosting II
Elder: Mechu-deru III Ghosting III Grand Master: Mechu-deru III Ghosting III Journeyman: Mechu-deru I Ghosting I Novitiate: |
2025/03/24 / 2025/03/24 |