Character Sheet Reference

Displaying Force Powers 21 - 22 of 22 in total
Force Power Description Created / Updated
Amplification

Allows a Force User to perform amazing feats of physical prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.

Amplification +0: N/A

Amplification +1: At the most basic level, a Force User must concentrate for several seconds to augment one of their physical abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.

Amplification +2: With further study, the Force User must concentrate for only a second in order to augment one of their physical abilities through the Force. A single-use will not cause fatigue, but subsequent use of Amplification in the next several minutes would.

Amplification +3: With consistent study, the Force User can instantly augment one of their physical abilities through the Force, but still experience fatigue when using Amplification several times over the course of several minutes.

Amplification +4: The Force User can instantly augment one of their physical abilities with the Force but still experience fatigue if they use Amplification many times over the course of several minutes.

Amplification +5: Mastery allows a Force User to not only instantly augment one of their physical abilities with the Force, but the effects of fatigue after use are effectively negligible.

Related Feats: Crystal Ascendant: Can't Touch This, Enhanced Sight I, Enhanced Sight II, Escape Artist, Force Scream I, Force Scream II, Hammerhand, and Lightning Reflexes

Prerequisites: None

2013/07/20 / 2020/01/20
Healing

Healing is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.

Healing +0: N/A

Healing +1: A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal.

Healing +2: A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal.

Healing +3: A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.

Healing +4: A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.

Healing +5: A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments.

Related Feats: Accelerated Healing I, Accelerated Healing I, Accelerated Healing I, Accelerated Healing II, A Soul for a Soul, Field Triage I, Field Triage II, Field Triage III, Force Drain I, Force Drain II, Force Drain III, Synergy I, Synergy II, and Synergy III

Prerequisites: None

2013/07/20 / 2020/01/23