Arena Competition
The ACC Staff has been putting together a list of various Arenas that will be presented in the ACCÂ’s Compendium, providing members with a guide of arenas, presenting them with descriptions of each arenas, possible hazards, and its location. Members should never again have blanks for their arenas!
This is where the competition starts. I want all of your inputs. Write arenas using the following guidelines :
Tatooine The primary planet in the Tatoo system, this desert world was located in the Arkanis Sector of the Outer Rim Territories near Piroket and Ryloth, some 43,000 light-years from the galactic core. It was close enough to a major hyperspace nexus to make it easy to get to such worlds as Coruscant and Corellia, but its environment made it one of the most inhospitable places in the galaxy. The planet's twin suns mercilessly heat the planet, making it very difficult to escape the never-ending heat. At first glance, this planet is made up of nothing but wastelands and deep canyons. Few cities lie on its surface, including Mos Eisley, Mos Espa, Anchorhead, and the Tosche Station. Various Jawa and Sand People settlements can be found throughout the canyon, and the Dune Sea.
Arena 1 Location : Beggar's Canyon Description : Located in the Jundland Wastes, Beggar's Canyon had proven to be a popular fighting arena. The rocky walls of the canyon tower hundreds of feet above, ground, with rocky platforms formed from erosion spreads at various heights. The sandy floor of the chasm is populated by the various jagged rock formations and debris of ships and pod racers alike. Hazards : Sand People or Swoop Gang attacks, Sand Storm, Bantha trampling.
You have no limits on the amount of inputs you may send, and rest assured that 95% of inputs will be included in the Guide. Only the mediocre ones, or the repeating ones will be left aside. Be original, and let your imagination flow!
Submissions are to be sent to [Log in to view e-mail addresses] and will be reviewed by the ACC staff, and be added to the compendium.
The top three arena inputs will be awarded crescent, ranging differently to the amounts of inputs the winners have sent in.
none
Crescents, varying
Nobody has participated in this competition.