Character Snapshot (Armad)

Character Snapshot for Dark Jedi Knight Armad (2015/03/28, DJK Armad vs. KP Galleros Sjl)
 

Dark Jedi Knight Armad

Journeyman 4, Journeyman tier, Clan Naga Sadow
Male Umbaran, Krath, Seeker
Height: 1.83 m / 6'0" - Weight: 86.18 kg / 190 lbs
Age: 26 years - Right Handed
Physical Description

slightly larger muscular build of the average Umbaran, long white hair tied at the base of the neck, pale blue skin, sunken eyes that appear dark than normal Umbarans

Equipped Weapons (Legacy)
Preferred Weapon Loadout (Legacy)

lightsaber, Fire whip, DD6 Blaster Pistol, the Force

Due Diligence (General Aspect)

When Armad does things, he makes sure everything is done correctly, no matter how long it takes. This means there are frequent delays in Armad's work, but it's usually done right, at least.

I Can Fix That (General Aspect)

If it has an electronic circuit or gears,Armad thinks he can fix it; everything from holopads to starships. To Armad, even the most random assortment of scraps from a junkyard can be used to create something useful. he has a knack for fixing things that are broken, and his confidence in this ability borders on arrogance, and if he fails to fix something, he is prone to fits of anger and annoyance.

Technically Legal (Personality Aspect)

Armad prefers to push the rules to the absolute limit. While he is unlikely to actually break rules or disobey orders, he toes the line between what is allowed and what isn't at every opportunity.

Easy Going 'Till the Fight Starts (Personality Aspect)

While generally laid back and more than happy to offer a quip of sarcasm, Armad's entire demeanor changes once combat begins. He becomes focused and quiet, with his smile replaced with a look of grim determination.

Puppeteer (Combat Aspect)

Armad seems to get his thrills, perhaps sadistic ones at that, from toying with his opponents. Some are content with simply striking down or injuring their opponent, but that is not enough for Armad. No, he wishes to see his enemy descend into madness or kneel before him as a blathering mess; or even better, as a fresh new servant with a muddled mind. The Puppeteer usually forsakes outright hurting and maiming his opponent and focuses on illusions, mind tricks, and other wicked means of destroying a person.

Executioner (Combat Aspect)

Armad wears out his opponents through use of the Force, agility, and evasion. Once he has sufficiently tired his foes through the Force, physical, or mental assault, he quickly tries to find a means of cleanly and swiftly dispatching them - usually resulting in a somewhat risky all-or-nothing attempt at a deathblow.

Skill Feats
Force Feats
Your Weapons... You Will Not Need Them Hammer Time Pay No Attention To The Man Behind The Curtain No Match for the Power of the Dark Side
Granted Feats
Umbaran: Paint It Black Force Interrogation I Seeking I
Knowledge
Languages
  • Basic
  • Umbaran
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Whiptree
Secondary Martial Art None
Primary Lightsaber Form Form II (Makashi)