Character Snapshot (Padawan Tisto Kingang)

Character Snapshot for Ranger Azha Mos (2017/04/06, Ranger Azha Mos vs. Augur Atyiru Caesura Entar Arconae)
 

Ranger Azha Mos

Equite 2, Equite tier, Clan Odan-Urr
Male Mirialan, Jedi, Arcanist, Sentinel
Height: 1.82 m / 6'0" - Weight: 72.0 kg / 159 lbs
Age: 18 years - Right Handed
Physical Description

Physical Appearance:

Azha is a taller than average Mirialan, though not by much. Like many Mirialans, Azha has yellow green skin. Twin black tattoos create lines from the bottom of his eyes to his jaw, appearing from a distance to simply be lines. On close inspection one can tell that those tattoos are made of small diamond patterns fit together with some of his skin showing. In contrast to the black tattoos his eyes are a bright hazel.

Azha has an athletic, though lithe, build. Built almost like a gymnast or dancer rather than a warrior.

His hair has been dyed a brownish red, with bits of blond that shown when looked at from specific angles.

Clothing:

More often than not be can be seen wearing a black set of Synthweave body armor. Accompanying that is a ten gallon hat and a brown armor weave vest. A single black holsters lays on his belt with and ivory pommeled black Synergy WLD-5 Peacekeeper blaster pistol resting in it. A dark grey lightsaber hangs behind the holster on his left side.

Equipped Weapons (Legacy)
As primary loadout
Trained by Police Parents (General Aspect)

Growing up with two parents who were police officers was the start of Azha's path to becoming a detective. The two trained him along side his child hood dreams of becoming a cop himself, giving him small investigations to complete every day. As a result he tends to view everything as a mystery and goes about his day taking note of even the smallest details in case someone quizzes him on them. This often leads him to realize something is not what it seems, and he acts on it. Strangely, despite his investigative mind, he is not able to understand when to keep things quiet.

Running Your Mouth (General Aspect)

Azha's preference for a good blaster along with his natural tendencies to talk and make quips while fighting have less him to accidentally use tactics more commonly seen with Dun Moch. While some frown on this practice due to its association with Dark Side users, Mos seems to enjoy using his quips as weapons, and is often able to do so in quick succession.

I Will Not Let You Down (Personality Aspect)

Behind every person there is something that drives them, be it a quest for power, freedom, or simply trying to save as many lives as possible. Azha has a much simpler goal. He is driven by a promise made during his first ever case, one that after three years has not been solved. He is driven to find one person, a young Twi'lek girl taken from her family on her way back home. This case set Azha down the path he has taken, and to he will not give up until he finds her. Preferably alive.

Occult Investigations (Personality Aspect)

Having spent most of his life exploring the fringes of the sane to track down missing persons, Azha has seen the worst cults and beasts of the universe. The experiences have left their scars, both mental and physical. As a result of these experiences Azha finds it more difficult to trust people he doesn't know, making him seem standoffish. Despite this lack of initial trust, he does his best to protect those he calls friends from the horrors he knows are out there.

Pistolero (Combat Aspect)

While many police men and soldiers learn to shoot a wide variety of guns, Azha only ever learned to use a blaster pistol. Devoting his practice to the use of such a weapon, he has become specialized in the use of such a weapon, and can often use it at his best while thinking about something else, though if something needs his full concentration he is not able to do this.

I Don't Out Fight, I Out Think (Combat Aspect)

Azha may be an above average shot, but he doesn't choose to rely on his weapons to get the fighting done. At least not weapons of the conventional sense. Instead he chooses to battle his opponents with his mind, using his Intellect and Perception combined with his Investigation skills to aid him in his fights. While this does tend to draw out fights longer than necessary, he is able to figure out an opponents weaknesses and strengths to end the battle.

Skill Feats
Run And Gun Trick Shots
Force Feats
Elementary Psychometry I Dun Moch
Granted Feats
Dowsing II Channel II Mirialan: It's All On My Face Mirialan: Karma Order Feat: Jedi
Knowledge
Languages
  • Basic
  • Huttese
  • Ithorian
  • Mirialan
Lore
  • Cults of the Galaxy
  • Force Sorcery
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art None
Secondary Martial Art None
Primary Lightsaber Form Form III (Soresu)
Secondary Lightsaber Form None