Trenkyp isn't the best Jedi role model out there. Not only is he not an advocate of peace, but he will not hesitate to break a neck, usually not his own, to prove a point. He wouldn't hurt his allies too bad, but if there's a prisoner transfer, the prisoner must live and Trenkyp is guarding it, it's better if nobody is arguing.
While Trenkyp Zkig will see a job through to its conclusion and put forward his best effort, it’s still just a job. Trenkyp Zkig's true loyalties lie to his friends, and through thick and thin,he will stand by them and die for them if needed. This loyalty is reserved for those who have earned Trenkyp Zkig's trust, putting him at odds with other Mercenaries that are only doing a job for the money. This also makes it harder for employers to trust his motives, often times creating extra competition and difficulty finding work. None of it matters to Trenkyp Zkig, though, because loyalty to his friends is not something credits can buy.
Trenkyp only kills armed targets, never a defenseless person. If he's fighting for Credits, he might wiggle around the definition of armed, but if they don't have anything blunt, sharp or that can harm him in any way he will not do the kill. He does that for honor, but mostly for the Jedi Code. If the target is abducted however, he will attempt to take out the kidnappers before taking out the target itself unless it's done for the Brotherhood, as he believes that killing the helpless is the least honorable action someone would do.
Trenkyp Zkig manages to always see the down side to every silver-lining, joyous occasion, or victory. Where some may see a boon, Trenkyp Zkig will often see the curse accompanying it, just around the corner.Trenkyp Zkig's constant pessimism can often lead to conflict and the annoyance of those around him, not to mention the dampening of spirits. However, this mindset is not without its benefits, for a pessimist is far more likely to be prepared for the worst and be left unscathed by it - after all, none are more prepared for the worst case scenario than the ones expecting it all along.
Trenkyp is notorious for the use of his weapons. No matter what it is, if he can throw it and he thinks it's the right time, he will. This can, of course, lead to some less than ideal scenarios if he's fighting multiple enemies.
Trenkyp Zkig has an uncanny knack for identifying traps and alerting others to them. Now, if only he could consistently do it BEFORE the trap goes off...
Master (+5) |
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Adept (+4) |
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Proficient (+3) | |
Trained (+2) | |
Learned (+1) | |
Mediocre (+0) |
Master (+5) |
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Adept (+4) |
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Disciple (+3) | |
Studied (+2) | |
Initiate (+1) |
Languages |
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Lore |
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Primary Martial Art | Teras Kasi |
Secondary Martial Art | None |
Primary Lightsaber Form | Form V (Shien) |