Character Snapshot (Duke Kojiro Keibatsu Sadow)

Character Snapshot for Battlemaster Ophelia Delacroix (2016/05/10, Seer Atra "Xue Long" Ventus vs. Battlemaster Ophelia Delacroix)
 

Battlemaster Ophelia Delacroix

Equite 2, Equite tier, Clan Naga Sadow
Male Sephi, Sith, Sorcerer, Krath
Height: 1.86 m / 6'1" - Weight: 82.55 kg / 182 lbs
Age: 102 years - Right Handed
Physical Description

Having fallen to the dark Ophelia stands menacing and proud. Adorned in a mixture of armour and Tusken clothing her skin is riddled with scars and what's left of her left side is all but replaced with cybernetics. Blank eyes simply stare ahead and her dark hair cascades over her shoulders.

Ophelia is a pure blood Sephi, her ears are the most obvious give away if they are seen. Her once pale lavender skin has faded to a paler reflection of what it once was and that which is not covered in cybernetics simply exudes the torment of her long years.

Upon her right breast, she bears the brand and markings of her Tusken tribe. Tattoo's spiral across her remaining arm and back whilst the Sith brands from her days serving the One Sith litter her face. She stands out and she's aware and when not covered from head to toe, which is rare to see, she will adorn herself in anything that shows off what she has become.

Her armour is light and yet sturdy. It's decorated with tribal markings and interlaced with the ceremonial garbs of the Tusken warriors. Her cybernetics are durasteel grey and run from her face down her left side. Her arm and leg have ben fully replaced and those internal organs affected have primarily been altered with a surgeon's skill to keep her alive. Her fingernails and toes have been replaced with clawed replicas of their organic counterparts.

Equipped Weapons (Legacy)
1 * Saberstaff 1 * Single bladed saber 1 * Tusken Cycler Rifle
Preferred Weapon Loadout (Legacy)
  • 1 x Saberstaff
  • 1 x Back Up Saber
  • 1 x Tusken Cycler Rifle

The Flesh Is Weak, The Machine Temperamental. (General Aspect)

Though not by choice Ophelia has come to accept her new replacement alterations. In fact, she uses the shame and disgust of them to drive her fury in combat. She is aware any looks she may have had are gone, that any chance of existence without being seen as a monster has escaped her and she revels in it. The cybernetics have driven her focus to become a skilled combatant and drives her forward to commit unspeakable acts, but they require constant maintenance after combat missions.

Lady Of The Sands (General Aspect)

Adopted into a tribe of Tuskens from an early age Ophelia was raised in their traditions and over the years became one of them. Whilst originally considered nothing more than a female in the tribe once her latent Force powers began to develop she soon earned the right to fight and protect her family. She's generally distrustful of most people, vicious when provoked and a great lover of the creatures sacred to her people. Whilst she is able to communicate in basic she usually prefers not to if she can help it preferring her people's tongue as a sign of respect to her adopted heritage.

On top of this, it is rare to see her in public not garbed in the ceremonial clothing of her people mixed with combat armour. To attempt to remove it would be seen as a grave insult to her and would be met with hostility.

Wrath Of The Krayt (Personality Aspect)

Ophelia was part of a hunting party that took down a Krayt dragon where she witnessed first hand the devastation the great beast caused. She aims to emulate the beasts strength and will. Attacking things head on wherever it's in combat or in a social situation, never backing down and defending herself from anyone who tries to harm her. She comes across as feral, more feral than most Tuskens are viewed as, and aggressive and is not afraid to get stuck in if the need calls for it.

This can put her at odds on peaceful missions as she will not tolerate weakness in others or herself and will always attempt to push for a conflict resolution if even the slightest hint of weakness appears.

Where The Wild Things Are (Personality Aspect)

Due to her upbringing, Ophelia prefers creatures to people and this is evident in her Tuk'ata she travels everywhere with. Alongside this, she tends to shun much communication with people outwith the tribes unless necessary and instead spends most of her time outside enjoying the moments. She's more than content to feed those who displease her to her pet or at least threaten them with the messy demise.

Though the bond with her Tuk'ata is a great one it does lend itself to making her not as socially adept with other sentient species and causes her to come across abrupt and rude, even if she is not meaning too.

Terror Of The Sands (Combat Aspect)

Ophelia is a competent saber wielder having been raised to wield a Gaffi stick her progression to the saberstaff was only natural. Due to her people's reputation as fierce warriors and desert raiders, she has learned to adapt her Force powers to enable her to dominate in combat and come out on top. Weaving in her Force Lightning and Telekinesis as she fights she has a love for launching her saber towards her opponent and turning it into a pinwheel of death before recalling it to her hand and attempting to fully dominate her opponent with the Force,

She refuses to surrender and will fight to the death before giving in and causing her tribe dishonour.

Queen Of Nightmares (Combat Aspect)

Trained by the One Sith, Ophelia specialises in breaking her opponents. Using her skills in Blackness to plunge her opponents into the dark. Illusion to make their nightmares come real and Terror to crush what little will they have left. She aims to strip them of all they are and leave them whimpering in the dirt before she is done with them. Should all else fail she is more than content to limit their connection to the Force and leave them nothing but a sniveling wreck with Suppresion. Then maybe, just maybe she will kill them or her pet will.

This playtime can have a reduced effect against high resolve enemies or those that can keep their wits about them long enough to survive the mental onslaught.

Skill Feats
Fear Will Keep Them In Line
Force Feats
Lance II Deep Bond I Debilitating Fear Darksight Saber Throw
Granted Feats
Sephi: Tinkerer Sephi: Everyone Has A Tell Order Feat: Sith Battle Mind II
Knowledge
Languages
  • Ancient Sith
  • Basic
  • Sephi
  • Tusken
Lore
  • Fear And Terror Tactics
  • Lore and History of the Brotherhood
  • Sith Alchemy Specialising In Sithspawn Variants And Their Creation
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
  • Tusken History, Culture And Way Of Life
Specialization
Primary Martial Art None
Secondary Martial Art None
Primary Lightsaber Form Form VII (Juyo)
Secondary Lightsaber Form None