Character Snapshot (General Zxyl Bes'uliik)

Character Snapshot for Battlemaster Mortetior (2017/02/22, Battlemaster Mortetior vs. Warlord Vodo Biask Taldrya)
 

Battlemaster Mortetior

Equite 2, Equite tier, Clan Taldryan
Male Zabrak, Sith, Techweaver, Imperial
Height: 1.95 m / 6'5" - Weight: 117.0 kg / 258 lbs
Age: 33 years - Right Handed
Physical Description

Physical Description

  • Mortetior is a slightly oversized, dark-grey skinned Zabrak. His body has been covered in the black tribal tattoos of his people, and is a strong physical build; having kept himself in top condition since he was young. His eyes, once a strong orange, have been tinted yellow with his hatred, and has no facial hair to speak of. Perhaps his most striking feature are his prosthesis; his lower body has been replaced with a cybernetic pelvis, and reverse articulating cybernetic legs with four large talons to comprise his feet,

Apparel

  • Mortetior's primary garb in ceremonial or otherwise unplanned encounters is a simple black tunic from the standard Eradicator set of robes, He foregoes the undershirt or any other sort of clothing, preferring to keep to his roots when he is not in combat.

  • The Zabrak's primary garb in combat situations or planned encounters is the stolen armour of Vodo Biask's former apprentice, Anubis Annedu. Dropping the leg plating, boots, and lower piece of the body glove due to his prosthesis, the Sith dons the chest plate and forearm plating, top piece of the body glove, and helmet. Although this restricts his abdominal movement more, he enjoys wearing his trophy.

Equipped Weapons (Legacy)
* Both of Mortetior's lightsabers
Didn’t Say Anything About That (General Aspect)

Be it during a fight or life in general, moral compass means little to Mortetior. If you don’t want a person harmed, you had better specify. General terms mean nothing to him as Mortetior only deals in specifics. If the rules of a duel say you can’t shoot before the count of three? A grenade over the shoulder is fair game, then. Tell Mortetior to stop someone at all costs, well, you better not be concerned if they’re brought back dead or alive.

My Fees Are High For A Reason (General Aspect)

Mortetior does not charge a high price because he has to pay for a life of luxury; he charges a high price because he knows that he is the best in the game and worth the credits. Those who do not know Mortetior will feel he is gouging them, but those who have seen him in action know that he always delivers. This bravado follows Mortetior around and builds on the success of completed jobs and can be off-putting to other Mercenaries that will try and lash back by pointing out his failures.

Devoted to Darkness, to Taldryan (Personality Aspect)

Mortetior is a cold, almost heartless individual. Utterly devoted to his work as a Sith, the Zabrak has no qualms sacrificing the little things to achieve the big picture. He rarely shows affection to those beneath him, instead choosing to use them as instruments to his will. His other devotion is Taldryan; wanting to see it prosper and heavily invested in its security.

All Who Gain Power... (Personality Aspect)

All who gain power are afraid to lose it, and Mortetior is no exception. Some use their power for good, some for evil; Mortetior, however, knows that these are just points of view. He is on a quest for greater power, and uses all his skills and abilities to ensure his supremacy, regardless of the consequences.

Minister of War (Combat Aspect)

Mortetior is utterly devoted to success in combat, no matter the mission, no matter the cost. He has spent his life building himself in the image of war, utilizing a dogmatic regimen that has lead him to a single-minded obsession with military success and requires intense physical and mental training. This training, however, has come at the cost of anything resembling empathy or concern for others - even his superiors and subordinates.

Executioner (Combat Aspect)

Mortetior wears out his opponents through use of the Force, agility, and evasion. Once he has sufficiently tired his foes through the Force, physical, or mental assault, he quickly tries to find a means of cleanly and swiftly dispatching them - usually resulting in a somewhat risky all-or-nothing attempt at a deathblow.

Skill Feats
Sociopath Droid Whisperer Ambidexterity II
Force Feats
Don’t Stop Believin’ Saber Throw
Granted Feats
Hexing II Mechu-deru II Order Feat: Sith Zabrak: Didn't Hurt! Zabrak: I Always Know Better
Knowledge
Languages
  • Basic
  • Binary
  • Zabraki
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Teras Kasi
Secondary Martial Art None
Primary Lightsaber Form Jar'Kai
Secondary Lightsaber Form None