Character Sheet Reference

Displaying disciplines 21 - 40 of 47 in total
Discipline Description Granted Feats Created / Updated
Marauder

“Don't blink.”

The Marauder embraces the Force in its rawest form, drawing on a wide range of emotion to act as fuel for their furnace. They flow through the battlefield, leaving a wake of carnage behind them. They use Amplification to augment their physical capabilities, carving through their opponents with mechanical efficiency. The Marauder believes that the best defense is a good offense; never hesitating, never faltering, and never backing down.

Marauders gain:

  • Battlefield Awareness, which modifies the Force Power: Sense
  • Battle Haste, a unique Force Power for Marauders
Equite: Battlefield Awareness II Battle Haste II
Elder: Battle Haste III Battlefield Awareness III
Grand Master: Battle Haste III Battlefield Awareness III
Journeyman: Battle Haste I Battlefield Awareness I
Novitiate:
2013/07/20 / 2024/06/18
Master Naur'alor

"I have been to the Great Forge on Mandalore. It was large and ornate and the air rang with the music of a hundred hammers."

The Master Naur'alor is a Mandalorian weapon smith and armorer of near unparalleled skill, blurring the lines between arcane and regular crafting using the rare metal beskar. They are seen as paragons of Mandalorian culture, guiding those new and old through the tenets of the Way of the Mandalore and Mandalorian Codes. A capable warrior in their own right, the Master Naur'alor defends the honor of all of Mandalore.

Equite: Proficiency II Silver Tongue II
Elder: Proficiency III Silver Tongue III
Grand Master: Proficiency III Silver Tongue III
Journeyman: Proficiency I Silver Tongue I
Novitiate:
2024/09/26 / 2024/09/28
Matukai Adept

Taken from old Jedi Records, the Matukai Adept focuses on channeling the Force through their physical body through meditative martial arts.

Equite: Surge II Battle Haste II
Elder: Surge III Battle Haste III
Grand Master: Surge III Battle Haste III
Journeyman: Battle Haste I Surge I
Novitiate:
2024/12/10 / 2024/12/10
Matukai Adept

Taken from old Jedi Records, the Matukai Adept focuses on channeling the Force through their physical body through meditative martial arts.

Equite: Battle Haste I Surge I
Elder: Battle Haste I Surge I
Grand Master: Battle Haste I Surge I
Journeyman: Battle Haste I Surge I
Novitiate: Battle Haste I Surge I
2024/09/26 / 2024/09/28
Night Mother

"I am not a natural Force wielder like the Jedi or Sith. I use dark magick to achieve power."

The Night Mother is a powerful user of Peridean Shadow Magick. A leader among their people, they are a force to be reckoned with both on and off the field, capable of powerful sorcery and a beacon of wisdom among their sisters.

Equite: Channel II Ghosting II
Elder: Ghosting III Channel III
Grand Master: Ghosting III Channel III
Journeyman: Ghosting I Channel I
Novitiate:
2024/09/26 / 2024/09/28
Ninja Equite: Proficiency II Well Trained II
Elder: Proficiency III Well Trained III
Grand Master: Proficiency III Well Trained III
Journeyman: Proficiency I Well Trained I
Novitiate:
2024/09/26 / 2024/09/28
Oracle

Enigmatic, wild and not the most understood, the Oracle’s instinctive affinity with the Living Force is often unnerving and their insight is even frightening. By their very nature, they lurk the line between light and dark, acutely aware of the Force woven intricately through the tapestry of time and fate. They perceive time differently than most and receive visions outside of meditation and dreams.

Equite: Channel II Clairvoyance II
Elder: Channel III Clairvoyance III
Grand Master: Channel III Clairvoyance III
Journeyman: Channel I Clairvoyance I
Novitiate:
2024/09/30 / 2024/09/30
Orator Equite: Intergalactic II Silver Tongue II
Elder: Intergalactic III Silver Tongue III
Grand Master: Intergalactic III Silver Tongue III
Journeyman: Intergalactic I Silver Tongue I
Novitiate:
2024/09/25 / 2024/09/28
Paladin

A Paladin is a Force User committed to supporting their allies and surviving through even the toughest hardships. They have trained to utilize Battle Meditation to support their allies whether Force Users or NFU and to push through exhaustion and injury to keep fighting. Many Paladins choose to make use of heavy armor, but it is not a requirement.

Equite: Surge II Hivemind II
Elder: Surge III Hivemind III
Grand Master: Surge III Hivemind III
Journeyman: Surge I Hivemind I
Novitiate:
2024/09/26 / 2024/09/28
Scavenger

“He's a BB unit with a selenium drive and a thermal hyperscan vindicator.”

In a Galaxy where conflict over the varying methods and ideologies of government rage alongside the ongoing battle between the Dark and the Light, there is still room for the average sentient to make a living and survive without getting too involved. Smugglers, Brokers, and Bounty Hunters alike are forced to find ways to survive in a multitude of harsh and constantly changing environments. As a result of this adaptive lifestyle, these Scavengers develop a unique relationship with the wide range of technology used across the Galaxy.

Scavengers gain:

  • Hotfix, a unique Ability for Scavengers
  • Junker, which grants a bonus to Crafting
Equite: Hotfix II Junker II
Elder: Junker III Hotfix III
Grand Master: Junker III Hotfix III
Journeyman: Hotfix I Junker I
Novitiate:
2016/08/02 / 2016/08/02
Scoundrel

“Boys, you're both gonna get what I promised. Have I ever not delivered for you before?”

Scoundrels sit at the heart of a Galaxy that often writes them off. In truth, there is no one in the Galaxy that has seen or experienced as much, making them invaluable despite their tendency to look out for themselves. A citizen doesn’t want their kid to marry and run off with one, but they understand the important role that a Scoundrel can play in getting things done.

Scoundrels gain:

  • Fly Casual, which grants a bonus to Deception
  • Intergalactic, a unique Ability for Scoundrels
Equite: Intergalactic II Fly Casual II
Elder: Fly Casual III Intergalactic III
Grand Master: Fly Casual III Intergalactic III
Journeyman: Intergalactic I Fly Casual I
Novitiate:
2016/08/02 / 2023/11/17
Secret Order

Members of the Dark Jedi Brotherhood, especially those from the age of alignment with the Emperor's Hammer, are trained in a wide range of combat. From hand-to-hand, lightsaber, battlefield, snubfighter, and fleet combat make up the core of these elite Force users.

Equite: Jedi Ace II Duelist II
Elder: Jedi Ace III Duelist III
Grand Master: Jedi Ace III Duelist III
Journeyman: Jedi Ace I Duelist I
Novitiate:
2024/09/26 / 2024/09/28
Seeker

“The truth... is where you seek it...”

Knowledge is power, and a Seeker is always hunting for the truth so that they may bend and alter it to their whim. They are skilled in both the applications of pain and of pleasure and know when to apply which to get the information they require. Their attention to detail is unrivaled, and their understanding of the world and how it relates to the Force grants them unique insight into tracking and combating other Force-users.

Seekers gain:

  • Force Interrogation which modifies the Force Power: Mind Trick
  • Seeking, a unique Force Power for Seekers
Equite: Seeking II Force Interrogation II
Elder: Seeking III Force Interrogation III
Grand Master: Seeking III Force Interrogation III
Journeyman: Seeking I Force Interrogation I
Novitiate:
2013/07/20 / 2016/08/02
Shadow

“Sometimes, the most effective weapon is the one they never see coming”

Shadows are experts in using various forms of concealment to accomplish their missions. Whether stalking from the shadows or blending into a crowd, a Shadow knows how to get in, complete the objective, and get out without being caught.

Shadows gain:

  • Ghosting, which modifies the Force Power: Force Cloak
  • Faceless, a unique Force Power for Shadows
Equite: Faceless II Ghosting II
Elder: Faceless III Ghosting III
Grand Master: Faceless III Ghosting III
Journeyman: Ghosting I Faceless I
Novitiate:
2013/07/20 / 2016/08/02
Soldier Equite: Smooth Operator II Medley II
Elder: Medley III Smooth Operator III
Grand Master: Medley III Smooth Operator III
Journeyman: Medley I Smooth Operator I
Novitiate:
2024/09/27 / 2024/09/28
Soothsayer

Through a connection with all things natural and wild, the Soothsayer is intimately bound within the ties of the Living Force. By their very nature, those who take up this discipline empathize with all creatures living, and through them garner a mind open to probability and potentiality. The tumult of emotion and turbulence of thought is something they understand all-to-well.

Equite: Primal Bond II Presentiment II
Elder: Primal Bond III Presentiment III
Grand Master: Primal Bond III Presentiment III
Journeyman: Primal Bond I Presentiment I
Novitiate:
2024/10/01 / 2024/10/01
Sorcerer

“...I shot it with Force lightning and it opened.”

The Force can be a wondrous yet devastating tool to those who make a study of its secrets. A Sorcerer knows that the key to using the Force as a true weapon is the ability to keep calm and focused when the pressure gets turned up. Dark or Light, their strength in weaving the intricate threads of the Force is unmatched, making them potent even from a distance.

Sorcerers gain:

  • Primed, which modifies any ranged Force Power
  • Battle Mind, a unique Force Power for Sorcerers.
Equite: Primed II Battle Mind II
Elder: Primed III Battle Mind III
Grand Master: Primed III Battle Mind III
Journeyman: Battle Mind I Primed I
Novitiate:
2013/07/20 / 2021/12/16
Soul Arcanist

"If you consider your body a temple, you should also make it your magnum opus."

Soul Arcanists are those who delve so deep into the Force that they will even use their own bodies for their rituals. They can siphon vigor from the Living Force to revitalize themselves and can empower their unarmed strikes with Force Lightning. These more reckless types of Arcanists prefer to do the studying on the battlefield.

Equite: Channel II Force Shockboxing II
Elder: Channel III Force Shockboxing III
Grand Master: Channel III Force Shockboxing III
Journeyman: Channel I Force Shockboxing I
Novitiate:
2024/09/25 / 2024/09/28
Stormwalker

Stormwalkers serve as pathfinders and scouts. Each is skilled in discerning between false images cast up by the Force and the reality of the physical realm, and hardy enough to survive whatever might have forged such illusions.

Equite: Seeking II Surge II
Elder: Seeking III Surge III
Grand Master: Seeking III Surge III
Journeyman: Seeking I Surge I
Novitiate:
2024/12/15 / 2024/12/15
Taldryan Obelisk Equite: Surge II Duelist II
Elder: Surge III Duelist III
Grand Master: Surge III Duelist III
Journeyman: Surge I Duelist I
Novitiate:
2024/10/30 / 2024/10/30