Character Sheet Reference

Displaying feats 481 - 500 of 529 in total
Feat Type / Location Description Created / Updated
Keen Eye III Granted Default Feat

When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers instinctively and consistently without having to rely on their Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Discipline: Infiltrator and Rank Tier: Elder

2016/08/02 / 2021/12/21
Checkmate II Granted Default Feat

The character has become clever at thinking through more complex scenarios when matching wits against an opposing leader’s strategies. This grants them a +2 Skill Point bonus to Intellect when formulating a plan or strategy against a previously encountered adversary, but only a +1 Skill Point bonus against an unfamiliar one (to a maximum of +5).

Related Skills/Powers: Intellect

Prerequisites: Discipline: Director and Rank Tier: Equite (exact)

2016/08/02 / 2021/12/21
Chameleon I Granted Default Feat

Benches, shops, alleyways, dumpsters and even cardboard boxes are not just garbage or distractions, but a means of concealment. The character has learned to become one with their surroundings, and gets a +1 Skill bonus to their Stealth Skill when blending into a crowd or environment, provided they are prepared and ready for the task at hand (to a maximum of +4).

Related Skills/Powers: Stealth

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Infiltrator

2016/08/02 / 2023/11/18
I Can Fix That II Granted Default Feat

The character’s knowledge of ship and vehicular technology is savvy enough that they gain a +1 Skill Point bonus to their Mechanics Skill when fixing anything from swoops and speeders to starfighters and capital ships — even if the vessel is alien or unfamiliar (to a maximum of +5).

Related Skills/Powers: Mechanics

Prerequisites: Discipline: Ace and Rank Tier: Equite (exact)

2016/08/02 / 2021/12/21
Silver Tongue II Granted Default Feat

The character is comfortable when speaking in front of others, and can deftly maneuver and adjust their speeches to the subtle shifts in a crowd to suit their desire. This allows them the ability to use any combination of two of their Leadership, Intimidation, or Charm Skills at +1 Skill Point higher when addressing a large crowd or stadium (to a maximum of +5).

Related Skills/Powers: Charm, Intimidation, and Leadership

Prerequisites: Discipline: Director and Rank Tier: Equite (exact)

2016/08/02 / 2023/11/13
Silver Tongue I Granted Default Feat

The character is comfortable when speaking in front of others, and has a knack for picking up on subtle shifts in the crowd to suit their direction. This allows them to use any one of their Leadership, Intimidation, or Charm Skills at +1 Skill point higher when addressing a small group or crowd (to a maximum of +4).

Related Skills/Powers: Charm, Intimidation, and Leadership

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Director

2016/08/02 / 2023/11/13
Mechu-deru II Granted Default Feat

The character has learned to infuse sentience and control into more sophisticated droids such as combat, interrogation and astromech types, and manipulate them through a connection through the Force. They can enslave a droid without conscious effort in maintaining the link unless implanting orders or commands.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: Discipline: Techweaver and Rank Tier: Equite (exact)

2015/08/09 / 2021/12/21
Hexing II Granted Default Feat

Due to The character’s understanding of both technology and the Force, they can use their Telekinesis to manipulate larger tech to malfunction, be they computer terminals, advanced weaponry or even non-combat droids that are powered by an electrical circuit or have built-in targeting or guidance system. The character requires a visual on target and a focusing gesture or cue.

Related Skills/Powers: Telekinesis

Prerequisites: Discipline: Techweaver and Rank Tier: Equite (exact)

2015/08/09 / 2021/12/21
Junker II Granted Default Feat

Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common or uncommon mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5).

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Discipline: Scavenger and Rank Tier: Equite (exact)

2016/08/02 / 2021/12/21
Chameleon II Granted Default Feat

The character has learned to be more subtle when becoming one with their environment. They can change the way they walk and talk while making use of wardrobe, lighting, and demeanor. The character gets a +1 Skill Point bonus to their Stealth Skill when blending into a crowd or environment, even when not prepared or ready for a mission (to a maximum of +5).

Related Skills/Powers: Stealth

Prerequisites: Discipline: Infiltrator and Rank Tier: Equite (exact)

2016/08/02 / 2023/11/18
Channel II Granted Default Feat

The character can effortlessly pull energy from the Living Force to refill their own energy reserves. The character can do this in between combat skirmishes, but still requires a moment or two to restore themself.

Related Skills/Powers: Resolve

Prerequisites: Rank Tier: Equite (exact) and Discipline: Arcanist

2013/08/10 / 2021/12/21
Order Feat: Force Disciple Granted Default Feat

The character is a Force Disciple. Force Disciples do not ascribe to the rigid teachings of the Jedi Order or the Sith, either because they were never exposed to them prior to the Brotherhood, or simply because they do not always see eye to eye with them. Force Disciples are not united by any binding doctrine or philosophy, though some Force Disciples might lean more predominantly to the light or the dark sides of the Force.

Prerequisites: Order Group: Force Disciples

2015/08/31 / 2021/12/16
Order Feat: Loyalist Granted Default Feat

The character is counted among the Loyalist Order. Those that wish to serve the Brotherhood, but lack no ability with the Force, are called to serve in the Brotherhood’s armed forces. Whether they serve the Iron Throne or the military of their Clan, members of the Loyalist Order make up a variety of callings, from pilot to soldier to mechanic. Despite their lack of Force sensitivity, Loyalists receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, and conditioned to not balk in the face of a Jedi or Sith’s powers.

Prerequisites: Order Group: Loyalists

2015/08/31 / 2021/12/16
Lasat: Few And The Proud Granted Default Feat

After being driven to the point of extinction by the Galactic Empire, Lasat tend to keep to themselves and avoid drawing the attention of the galaxy at large. As a result, The character often has to contend with stereotypes of their species being nothing more than primitive brutes—despite the importance that Lasat place on intellect, combat skills, and most importantly honor.

Prerequisites: Species: Lasat

2017/02/10 / 2021/12/16
Medley I Granted Default Feat

The Weapons Specialist is able to temporarily use any weapon as if they had +1 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Discipline: Weapons Specialist and Rank Tier: Journeyman (exact)

2015/08/31 / 2022/05/16
Medley III Granted Default Feat

The Weapons Specialist is able to temporarily use any weapon as if they had a +3 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Discipline: Weapons Specialist and Rank Tier: Elder

2015/08/31 / 2022/05/16
Medley II Granted Default Feat

The Weapons Specialist is able to temporarily use any weapon as if they had +2 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Discipline: Weapons Specialist and Rank Tier: Equite (exact)

2015/08/31 / 2022/05/16
Xenobiology III Granted Default Feat

The character has become intricately familiar with every known species of the Galaxy’s biology, allowing them to work, treat, and diagnose alien species they have never even encountered before based on applicable knowledge and skill without the need of a Lore Topic.

Related Skills/Powers: Lore and Medicine

Prerequisites: Discipline: Field Medic and Rank Tier: Elder

2015/08/31 / 2021/12/21
Falleen: Superior By Nature Granted Default Feat

The Falleen, as a culture, respect discipline and self-control above all else. When coupled with their own demeanor in comparison to that of more openly passionate races, The character considers themself to be unquestionably superior to the other races of the galaxy. In turn, this demeanor will manifest itself as arrogance when interacting with most other species.

Prerequisites: Species: Falleen

2015/08/08 / 2021/12/16
Lasat: The Child, The Warrior, The Fool Granted Default Feat

The character has muscular digitigrade legs, large finger pads and prehensile toes. These genetic gifts make running, jumping and climbing easier for them and also have the advantage of letting The character move quietly when needed. When combined with a Lasat’s distinct odor and large stature, however, stealth is not always that easy. It can also make things difficult for The character when trying to fit into compressed spaces or blend in with the other species of the galaxy.

Prerequisites: Species: Lasat

2017/02/10 / 2021/12/16