Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Field Triage I | Chosen Force Feat |
The character can extend their Control Self in conjunction with their Healing skill in the battlefield, as long as they are focused on someone else's injuries. This Force-fueled anesthetic can help calm a patient with mild cuts, bruises, and cracked bones. Related Skills/Powers: Control Self and Healing Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Sociopath | Chosen Skill Feat |
While not actually feeling or relating to the emotions of others, The character is able to see and understand them, allowing The character to replace their Charm Skill with their Deception Skill. Related Skills/Powers: Charm and Deception Prerequisites: Rank: Journeyman 3 |
2015/08/09 / 2023/11/08 |
You Got a Bogey On Your Tail | Chosen Skill Feat |
The character has a knack for instinctively detecting, without the Force, when an enemy starfighter is trying to target or draw a bead on them from behind. Related Skills/Powers: Piloting Prerequisites: Rank Tier: Journeyman |
2015/08/09 / 2021/12/16 |
Don’t Stop Believin’ | Chosen Force Feat |
The character is able to convince others to follow their visions in confidence. Whether or not these insights prove true, The character is experienced in having others place faith in their visions rather than leadership. Therefore, The character can use their Farsight Power in place of their Leadership Skill when convincing others to trust in their visions. Related Skills/Powers: Farsight and Leadership Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
You May Have Heard Of Me | Chosen Skill Feat |
The character’s name, alias, or title carries a heavy weight of its own. The stories surrounding the deeds and actions of their history grants The character a +1 Skill Point bonus to their Intimidation Skill when leveraging their name, alias, or title (to a maximum of +5). Related Skills/Powers: Intimidation Prerequisites: Rank: Equite 3 |
2015/08/09 / 2021/12/16 |
War Hero | Chosen Skill Feat |
The character is a veteran of well known wars or conflicts and can leverage their name, alias, or title alone to convince doubters to follow their vision or strategy. The character gets a +1 Skill Point bonus their Leadership Skill when motivating new or doubtful troops to follow orders (to a maximum of +5). Related Skills/Powers: Leadership Prerequisites: Rank: Equite 2 |
2015/08/09 / 2021/12/16 |
Tempest | Chosen Force Feat |
With power only a Grand Master could ever hope to wield, The character can unleash a full storm of Force Lightning at a distance. The character can even amplify their Force Lightning with enough power to take down a starfighter or shuttle overhead. Related Skills/Powers: Force Lightning Prerequisites: Rank: Elder 4 and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Creature Affinity I | Chosen Skill Feat |
The character has a seemingly natural and easier time controlling and/or connecting with one category of creature, such as reptile, mammals, amphibian, or avian without the use of the Force. (The creature category must be cited in Loadout Description) Related Skills/Powers: Creature Handling Prerequisites: Rank Tier: Journeyman (exact) |
2015/08/09 / 2021/12/16 |
Do A Barrel Roll! | Chosen Skill Feat |
The character has a knack for instinctively dodging incoming fire by executing acrobatic maneuvers right before an otherwise lethal strike would blow their ship to pieces. Related Skills/Powers: Piloting Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2021/12/16 |
Is That The Best You Got? | Chosen Skill Feat |
The character is so adept at Intimidation that they is often able to understand and cope with many interrogation methods that would be used against them. When being tortured for information, The character can replace their Resolve Skill with their Intimidation Skill. Related Skills/Powers: Intimidation and Resolve Prerequisites: Rank Tier: Equite |
2015/08/09 / 2023/11/08 |
Time Out | Chosen Force Feat |
The character’s mastery of the Force can allow them to completely nullify a Force-user's ability to connect with the Force. This effect can last as long as the Master wills it in accordance with their Suppression Force Power level. Related Skills/Powers: Suppression Prerequisites: Rank: Elder 2 and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Poison Weapons | Chosen Skill Feat |
The character is skilled in coating their weapons with poison and has trained to use them effectively in combat without fear of accidentally poisoning themself. Related Skills/Powers: Bladed Weapons and Miscellaneous Weapons Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2021/12/16 |
Go Ahead, Make My Day | Chosen Skill Feat |
The character is talented in the subtle nuances of acting or putting up a front to bluff or intimidate a target. In these instances, The character can use their Deception Skill in place of their Intimidation Skill to gain leverage in a compromising situation. Related Skills/Powers: Deception and Intimidation Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2023/11/08 |
Disarming Smile | Chosen Skill Feat |
The character is capable of flashing a disarming smile while appearing completely at ease and nonthreatening. The character gets a +1 Skill Point boost to their Deception Skill (to a maximum of +5) prior to engaging in combat. Related Skills/Powers: Deception Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2023/11/08 |
Yes, I Said Closer | Chosen Skill Feat |
The character has earned a reputation for their brilliant naval tactics, and can leverage that reputation when issuing orders to ships under their command. To that end, The character can use their Tactics Skill in place of their Leadership Skill to instill a sense of loyalty and obedience in the crews of their ships. Related Skills/Powers: Leadership and Tactics Prerequisites: Rank: Equite 3 |
2015/08/09 / 2021/12/16 |
Your Reputation Precedes You | Chosen Skill Feat |
Before entering into negotiations with a new person or party, The character's name, alias, or title alone is enough to sway opinions in their favor. This grants The character a +1 Skill Point bonus to their Charm Skill when they leverage their name in discussion (to a maximum of +5). Related Skills/Powers: Charm Prerequisites: Rank: Equite 2 |
2015/08/09 / 2023/11/08 |
I've Got A Bad Feeling About This | Chosen Skill Feat |
The character has an uncanny ability to avoid danger, able to almost sense it coming. Once per combat, they may use their Perception Skill in place of their Athletics Skill expressly for the purpose of dodging an incoming attack. Related Skills/Powers: Athletics and Perception Prerequisites: Rank Tier: Novitiate |
2013/08/12 / 2021/12/16 |
Telekinetic Combat II | Chosen Force Feat |
A master of the Force, The character can control weaponry with their Telekinesis alone, without the need for hand gestures or concentrated focus. This allows The character to fight while maintaining control over the telekinetic combat. The effectiveness of the controlled weapons is still dependant on The character's skill level in that weapons' type. Related Skills/Powers: Telekinesis Prerequisites: Rank: Elder 2 and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Dun Moch | Chosen Force Feat |
The character has learned to incorporate the principles of Dun Moch into their Lightsaber Forms. By actively seeking to completely dominate their opponent’s will to fight with aggressive displays of power and flare, The character weaves taunts like fuel for the fire, and is not beyond using the Force in fits of showmanship. The character will then gamble on the openings created in hopes of the opponent's guard slipping. Related Skills/Powers: Lightsaber Prerequisites: Rank: Equite 2 |
2015/10/07 / 2021/12/16 |
Won't Attract The Worm | Chosen Skill Feat |
The character has learned how to move silently as a shadow even when wearing medium to heavy armor that would otherwise be a dead giveaway to any attempt at stealth. They are able to balance their weight in just the right manner to mask and conceal clinking or creaking of plate or reinforced hide. Related Skills/Powers: Athletics Prerequisites: Society Rank: INQ: X: Chief Inquisitor |
2015/09/24 / 2021/12/16 |