Feat | Type / Location | Description | Created / Updated | |
---|---|---|---|---|
Primed I | Granted Default Feat |
Sorcerers channel the energy of combat. Fueled by surge of Force energy, The character is capable of chaining together two offensive force abilities in rapid succession, at the personal energy cost of using one. When the battle pauses or comes to an end they experience temporary fatigue they come down from a battle-high. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness. Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis Prerequisites: Discipline: Sorcerer and Rank Tier: Journeyman (exact) |
2021/12/16 / 2024/01/30 | |
Mirialan: It's All On My Face | Granted Default Feat |
Mirialans bear facial markings that show they have completed certain tests or tasks. Therefore, it is clear to the world what The character has accomplished and thus they will face great difficulty in passing themself off as an expert in something they are not adept in or when attempting to feign ignorance. Prerequisites: Species: Mirialan |
2015/08/10 / 2021/12/16 | |
Order Feat: Jedi | Granted Default Feat |
The character follows the ways of the Jedi Order. The Jedi are Force users that seek peace and tranquillity in the galaxy. They subscribe to a rigid philosophy that askew passion and emotion, instead emphasizing peace and harmony. Jedi respect all life and strive to defend and protect those in need. Jedi rely on the light side and avoid the dark side and the threat its power poses. Prerequisites: Order Group: Jedis |
2015/08/31 / 2021/12/16 | |
Elomin: Order! Order! | Granted Default Feat |
Elomin strive to find order in things and create order where none exists. The character is no exception, and they finds it easier to forge diplomatic solutions and create organized and logical methods even when situations appear to be a mess. Prerequisites: Species: Elomin |
2013/08/13 / 2021/12/16 | |
Wookiee: Laugh It Up, Furball | Granted Default Feat |
Wookiees are hard to miss with their thick fur and large stature. The character has a difficult time blending in with other species of the galaxy, and trying to fit into tight or compressed spaces. Prerequisites: Species: Wookiee |
2015/08/08 / 2021/12/16 | |
Order Feat: Sith | Granted Default Feat |
The character follows the ways of the Sith Order. The Sith are Force users that seek power and are willing to do anything to achieve their goals. The Sith are solely dedicated to the dark side, which they see as the ultimate tool with which to succeed. They embrace ancient teachings that promote power and pleasure above all else, which they use to bring power and prestige for themselves across the Brotherhood. Prerequisites: Order Group: Siths |
2015/08/31 / 2021/12/16 | |
Hexing III | Granted Default Feat |
Due to The character’s understanding of both technology and the Force, they can use their Telekinesis to manipulate the circuitry of any kind of electronic tech just by looking at it, and with little effort of will. They can disable an entire network of computers. With concentration, they can even disable combat droids. Related Skills/Powers: Telekinesis Prerequisites: Discipline: Techweaver and Rank Tier: Elder |
2015/08/09 / 2021/12/21 | |
Force Pulse I | Granted Default Feat |
As a Journeyman, The character can use Suppression to dampen the baseline effects of Force-imbued ailments that slow, hinder, stun, or disorient themself and a single ally in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror. Related Skills/Powers: Suppression Prerequisites: Discipline: Defender and Rank Tier: Journeyman (exact) |
2015/08/09 / 2024/01/30 | |
Hexing I | Granted Default Feat |
Due to The character’s understanding of both technology and the Force, they can use their Telekinesis to manipulate the electronic circuitry of small tech items like holo transmitters, chronos and security cameras, overwhelming their circuitry and causing them to malfunction or break. The character requires a visual on target and a focusing gesture or cue. Related Skills/Powers: Telekinesis Prerequisites: Discipline: Techweaver and Rank Tier: Journeyman (exact) |
2015/08/09 / 2021/12/21 | |
Devotee | Granted Default Feat | [Redacted] | 2022/04/28 / 2022/04/28 | |
Balance Point | Granted Default Feat | [Redacted] | 2022/04/28 / 2022/04/28 | |
Steel Curtain | Granted Default Feat |
The character has received specialized training from the Grand Master and has gained the ability to steel their mind against any attempt to pry information about the Brotherhood and its secrets. While this bonus to The character's Resolve makes them better able to handle Interrogation, the training becomes more evident in its ability to indefinitely prevent The character from divulging Brotherhood secrets. Related Skills/Powers: Resolve Prerequisites: Society Rank: INQ: XII: Grand Inquisitor |
2015/09/24 / 2021/12/16 | |
Hotfix III | Granted Default Feat |
The character has become so attuned to the mechanical technology of the Galaxy that they can make lightning-quick repairs to any kind of active machinery even in the middle of a full-on crisis like critical engine failure or self-destruction. Even when surrounded by danger, The character can keep a level head while employing a hotfix to anything as small as a speeder to larger machinery found on starfighters. Related Skills/Powers: Mechanics Prerequisites: Discipline: Scavenger and Rank Tier: Elder |
2016/08/02 / 2021/12/21 | |
Junker I | Granted Default Feat |
Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +4). Related Skills/Powers: Crafting and Mechanics Prerequisites: Discipline: Scavenger and Rank Tier: Journeyman (exact) |
2016/08/02 / 2021/12/21 | |
Synergy I | Granted Default Feat |
As a Journeyman, The character has learned to extend the effects of their defensive Force powers to a single ally within close proximity. The character can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as their full concentration is dedicated to the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier. Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing Prerequisites: Discipline: Defender and Rank Tier: Journeyman (exact) |
2015/08/09 / 2021/12/21 | |
Zeltron: Sun's Getting Real Low | Granted Default Feat |
The galaxy has concluded that on some level Zeltrons use a form of pheromones to make themselves more likable and calm those around them. While they have no control over this effect, it allows The character to more easily interact with others. As a result, they are better at defusing situations either through Charm or Intimidation. Related Skills/Powers: Charm and Intimidation Prerequisites: Species: Zeltron |
2014/01/09 / 2023/11/10 | |
Battle Mind II | Granted Default Feat |
The character has become fluent at tuning out the distractions and rigors of battle while wielding the Force. Detonations, blasters, and the chaos of a battlefield fall on deaf ears, increasing their ability to focus on using Force Powers without interruption, even if taking a grazing blow. More persistent and intensive bodily harm or injury can still interrupt The character’s concentration, or cause it to falter. Related Skills/Powers: Resolve Prerequisites: Discipline: Sorcerer and Rank Tier: Equite (exact) |
2015/08/09 / 2021/12/21 | |
Embrace The Light | Granted Default Feat | [Redacted] | 2022/04/28 / 2022/04/28 | |
Devil’s Sight | Granted Default Feat | [Redacted] | 2022/04/28 / 2022/05/30 | |
Synergy III | Granted Default Feat |
The character can instantly extend the effects of their defensive Force powers to a small team of allies within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier. Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing Prerequisites: Discipline: Defender and Rank Tier: Elder |
2015/08/09 / 2021/12/21 |